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	<title>
	Comments on: On Music, Sound Effects, Story	</title>
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	<link>https://the-witness.net/news/2015/11/on-music-sound-effects-story/</link>
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	<item>
		<title>
		By: Lestibournes		</title>
		<link>https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8510508</link>

		<dc:creator><![CDATA[Lestibournes]]></dc:creator>
		<pubDate>Sun, 17 Jan 2016 19:47:03 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=3121#comment-8510508</guid>

					<description><![CDATA[I&#039;d like to add a voice in favor of Hebrew. I&#039;m very disappointed at how few games support Hebrew at all.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;d like to add a voice in favor of Hebrew. I&#8217;m very disappointed at how few games support Hebrew at all.</p>
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		<title>
		By: Luc		</title>
		<link>https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8509481</link>

		<dc:creator><![CDATA[Luc]]></dc:creator>
		<pubDate>Sat, 16 Jan 2016 22:16:53 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=3121#comment-8509481</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8460951&quot;&gt;Ricardo&lt;/a&gt;.

Everyone is making such a big deal about trees not moving... Honestly, when you look at a simple aspect as such, look at it&#039;s entirety first, then make the approach of a suggestion (and be bold about it!); a to realistic gamer is a sad gamer. Besides, the trees are done fine, and they do move!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8460951">Ricardo</a>.</p>
<p>Everyone is making such a big deal about trees not moving&#8230; Honestly, when you look at a simple aspect as such, look at it&#8217;s entirety first, then make the approach of a suggestion (and be bold about it!); a to realistic gamer is a sad gamer. Besides, the trees are done fine, and they do move!</p>
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		<title>
		By: drew		</title>
		<link>https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8493158</link>

		<dc:creator><![CDATA[drew]]></dc:creator>
		<pubDate>Wed, 30 Dec 2015 19:42:43 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=3121#comment-8493158</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8461003&quot;&gt;Hemlock Drew&lt;/a&gt;.

I&#039;m so excited for this game that I&#039;m just posting on this site again.  I am going to buy the game on launch for PS4, and then I will buy a 2nd physical copy for fun and to show my love and appreciation to the developers!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8461003">Hemlock Drew</a>.</p>
<p>I&#8217;m so excited for this game that I&#8217;m just posting on this site again.  I am going to buy the game on launch for PS4, and then I will buy a 2nd physical copy for fun and to show my love and appreciation to the developers!</p>
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		<title>
		By: Jon m		</title>
		<link>https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8487535</link>

		<dc:creator><![CDATA[Jon m]]></dc:creator>
		<pubDate>Wed, 23 Dec 2015 16:33:33 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=3121#comment-8487535</guid>

					<description><![CDATA[just noticed the game is up on steam now. No price yet but I put it on my wishlist]]></description>
			<content:encoded><![CDATA[<p>just noticed the game is up on steam now. No price yet but I put it on my wishlist</p>
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		<title>
		By: Lucas		</title>
		<link>https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8487027</link>

		<dc:creator><![CDATA[Lucas]]></dc:creator>
		<pubDate>Wed, 23 Dec 2015 03:43:04 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=3121#comment-8487027</guid>

					<description><![CDATA[Any word yet on the game&#039;s price?]]></description>
			<content:encoded><![CDATA[<p>Any word yet on the game&#8217;s price?</p>
]]></content:encoded>
		
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		<title>
		By: Ryan T.		</title>
		<link>https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8486763</link>

		<dc:creator><![CDATA[Ryan T.]]></dc:creator>
		<pubDate>Tue, 22 Dec 2015 20:10:20 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=3121#comment-8486763</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8486746&quot;&gt;Jonathan Blow&lt;/a&gt;.

Not to mention the fact that it was just rude to begin with.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8486746">Jonathan Blow</a>.</p>
<p>Not to mention the fact that it was just rude to begin with.</p>
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		<title>
		By: Ryan T.		</title>
		<link>https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8486762</link>

		<dc:creator><![CDATA[Ryan T.]]></dc:creator>
		<pubDate>Tue, 22 Dec 2015 20:08:55 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=3121#comment-8486762</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8485935&quot;&gt;Justin&lt;/a&gt;.

Life: Be a civil human being- Don&#039;t be a know it all- Share your information freely without snark-profit.

Was that so hard?]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8485935">Justin</a>.</p>
<p>Life: Be a civil human being- Don&#8217;t be a know it all- Share your information freely without snark-profit.</p>
<p>Was that so hard?</p>
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		<title>
		By: Jonathan Blow		</title>
		<link>https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8486746</link>

		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Tue, 22 Dec 2015 19:40:10 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=3121#comment-8486746</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8485935&quot;&gt;Justin&lt;/a&gt;.

Comments like this are my pet peeve actually.

We are drowning today in crappy computer systems that do not value the user&#039;s attention or peace of mind, and we are expected to then spend the extra time and attention to figure out how to change all this stuff to reasonable settings -- and then do it again, and again, every time an OS &quot;upgrade&quot; changes the settings back.

Multiplied by the number of different computers I use every day, the whole situation is absurd and horrible. When you say &quot;was that so hard?&quot; I just get instantly angry.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8485935">Justin</a>.</p>
<p>Comments like this are my pet peeve actually.</p>
<p>We are drowning today in crappy computer systems that do not value the user&#8217;s attention or peace of mind, and we are expected to then spend the extra time and attention to figure out how to change all this stuff to reasonable settings &#8212; and then do it again, and again, every time an OS &#8220;upgrade&#8221; changes the settings back.</p>
<p>Multiplied by the number of different computers I use every day, the whole situation is absurd and horrible. When you say &#8220;was that so hard?&#8221; I just get instantly angry.</p>
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		<title>
		By: Justin		</title>
		<link>https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8485935</link>

		<dc:creator><![CDATA[Justin]]></dc:creator>
		<pubDate>Tue, 22 Dec 2015 00:44:31 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=3121#comment-8485935</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8485231&quot;&gt;Ryan T.&lt;/a&gt;.

@Ryan T. 

PS4 or PS3: Settings&#062;Notifications&#062; Display Notifications&#062; Off
(This truns off Friends, Messages, Trophies, Alerts, Sign in/out and Download notifications. )

Was that so hard?]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8485231">Ryan T.</a>.</p>
<p>@Ryan T. </p>
<p>PS4 or PS3: Settings&gt;Notifications&gt; Display Notifications&gt; Off<br />
(This truns off Friends, Messages, Trophies, Alerts, Sign in/out and Download notifications. )</p>
<p>Was that so hard?</p>
]]></content:encoded>
		
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		<title>
		By: Ryan T.		</title>
		<link>https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8485231</link>

		<dc:creator><![CDATA[Ryan T.]]></dc:creator>
		<pubDate>Sun, 20 Dec 2015 03:10:25 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=3121#comment-8485231</guid>

					<description><![CDATA[somewhere between now and 0126, Sony absolutely needs to work on the long-asked-for-anyway &quot;appear offline&quot; option. If i continue to see 
&quot;John joined a party, you can join too!&quot;
 &quot;Scott joined a party, you can join too!&quot;,
&quot;Scott has invited you to join party!&quot; 
 &quot;Scott has sent you a message&quot;
 while I&#039;m trying to be immersed in this game, I&#039;m not gonna be a happy camper]]></description>
			<content:encoded><![CDATA[<p>somewhere between now and 0126, Sony absolutely needs to work on the long-asked-for-anyway &#8220;appear offline&#8221; option. If i continue to see<br />
&#8220;John joined a party, you can join too!&#8221;<br />
 &#8220;Scott joined a party, you can join too!&#8221;,<br />
&#8220;Scott has invited you to join party!&#8221;<br />
 &#8220;Scott has sent you a message&#8221;<br />
 while I&#8217;m trying to be immersed in this game, I&#8217;m not gonna be a happy camper</p>
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		<title>
		By: Hus		</title>
		<link>https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8482978</link>

		<dc:creator><![CDATA[Hus]]></dc:creator>
		<pubDate>Thu, 17 Dec 2015 22:26:41 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=3121#comment-8482978</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8460505&quot;&gt;Jonathan Blow&lt;/a&gt;.

Its a great to have an Arabic language, hope the translation is ready at launch.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8460505">Jonathan Blow</a>.</p>
<p>Its a great to have an Arabic language, hope the translation is ready at launch.</p>
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		<title>
		By: Emma		</title>
		<link>https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8480194</link>

		<dc:creator><![CDATA[Emma]]></dc:creator>
		<pubDate>Mon, 14 Dec 2015 02:19:02 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=3121#comment-8480194</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8477071&quot;&gt;Oddkins&lt;/a&gt;.

oddkins! you&#039;re back!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8477071">Oddkins</a>.</p>
<p>oddkins! you&#8217;re back!</p>
]]></content:encoded>
		
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		<title>
		By: Oddkins		</title>
		<link>https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8477071</link>

		<dc:creator><![CDATA[Oddkins]]></dc:creator>
		<pubDate>Fri, 11 Dec 2015 06:42:11 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=3121#comment-8477071</guid>

					<description><![CDATA[Very beautiful screenshot/video.  I can cleary see there is a tonne of unseen and hidden details there and you folks have clearly been cluttering up the world.  It looks jam packed with details.

Also I always thought it would be kind of cool if Jon did the final VO in the game.  I honestly figured that&#039;s what was coming anyhow.  But, you guys will feel out what is best!

I&#039;ve been attempting to forget about the Witness until late January.

It will be nice to get a Game of the Year in January for a change.  What that says for the rest of the year, I don&#039;t know.

: )]]></description>
			<content:encoded><![CDATA[<p>Very beautiful screenshot/video.  I can cleary see there is a tonne of unseen and hidden details there and you folks have clearly been cluttering up the world.  It looks jam packed with details.</p>
<p>Also I always thought it would be kind of cool if Jon did the final VO in the game.  I honestly figured that&#8217;s what was coming anyhow.  But, you guys will feel out what is best!</p>
<p>I&#8217;ve been attempting to forget about the Witness until late January.</p>
<p>It will be nice to get a Game of the Year in January for a change.  What that says for the rest of the year, I don&#8217;t know.</p>
<p>: )</p>
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		<title>
		By: Adam Bogocz		</title>
		<link>https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8475208</link>

		<dc:creator><![CDATA[Adam Bogocz]]></dc:creator>
		<pubDate>Wed, 09 Dec 2015 18:40:44 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=3121#comment-8475208</guid>

					<description><![CDATA[Hi Jon,
I know that your languages list is long enough, but still I am curious, was a Czech support was in candidates list ? I get that most probably you will remove some language from the list rather then adding another.

Also I see that some guys offered help with their native language and I totally understand reasons why you won&#039;t/can&#039;t  accept it.]]></description>
			<content:encoded><![CDATA[<p>Hi Jon,<br />
I know that your languages list is long enough, but still I am curious, was a Czech support was in candidates list ? I get that most probably you will remove some language from the list rather then adding another.</p>
<p>Also I see that some guys offered help with their native language and I totally understand reasons why you won&#8217;t/can&#8217;t  accept it.</p>
]]></content:encoded>
		
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		<title>
		By: Long		</title>
		<link>https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8471425</link>

		<dc:creator><![CDATA[Long]]></dc:creator>
		<pubDate>Sun, 06 Dec 2015 06:33:07 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=3121#comment-8471425</guid>

					<description><![CDATA[Hi, 

Just want to let you guys know that i&#039;m willing to make a localization of this game in Vietnamese :)]]></description>
			<content:encoded><![CDATA[<p>Hi, </p>
<p>Just want to let you guys know that i&#8217;m willing to make a localization of this game in Vietnamese :)</p>
]]></content:encoded>
		
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		<title>
		By: Tad		</title>
		<link>https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8471145</link>

		<dc:creator><![CDATA[Tad]]></dc:creator>
		<pubDate>Sun, 06 Dec 2015 01:42:09 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=3121#comment-8471145</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8469715&quot;&gt;Nate&lt;/a&gt;.

And you know what? I&#039;ll be stumped for hours, find the obfuscated, tricky solution and feel amazing, then find the same puzzle on youtube with the obvious solution and feel like a dummy.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8469715">Nate</a>.</p>
<p>And you know what? I&#8217;ll be stumped for hours, find the obfuscated, tricky solution and feel amazing, then find the same puzzle on youtube with the obvious solution and feel like a dummy.</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Nate		</title>
		<link>https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8469715</link>

		<dc:creator><![CDATA[Nate]]></dc:creator>
		<pubDate>Fri, 04 Dec 2015 20:15:27 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=3121#comment-8469715</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8468969&quot;&gt;Tad&lt;/a&gt;.

10 bucks says there&#039;s at least one puzzle that has Obvious solution 1 and an obfuscated, tricky solution 2.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8468969">Tad</a>.</p>
<p>10 bucks says there&#8217;s at least one puzzle that has Obvious solution 1 and an obfuscated, tricky solution 2.</p>
]]></content:encoded>
		
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		<title>
		By: Tad		</title>
		<link>https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8468969</link>

		<dc:creator><![CDATA[Tad]]></dc:creator>
		<pubDate>Fri, 04 Dec 2015 03:47:09 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=3121#comment-8468969</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8468568&quot;&gt;Simon&lt;/a&gt;.

Judging from gameplay demos, you are able to retry puzzles, even if you&#039;ve already completed them.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8468568">Simon</a>.</p>
<p>Judging from gameplay demos, you are able to retry puzzles, even if you&#8217;ve already completed them.</p>
]]></content:encoded>
		
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		<title>
		By: Simon		</title>
		<link>https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8468568</link>

		<dc:creator><![CDATA[Simon]]></dc:creator>
		<pubDate>Thu, 03 Dec 2015 19:43:11 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=3121#comment-8468568</guid>

					<description><![CDATA[Hello guys, a have a question about puzzles that you complete in the game.  If you want to can you activate a completed puzzle panel to try it again?  I ask because you learn a lot from what doesn&#039;t work as well as what does.  If hypothetically for example the first thing you try in a puzzle is correct then you haven&#039;t learned as much as you might have hoped.  By trying other variations (some of which might work) you&#039;ll learn a lot more about the rules of the puzzle.]]></description>
			<content:encoded><![CDATA[<p>Hello guys, a have a question about puzzles that you complete in the game.  If you want to can you activate a completed puzzle panel to try it again?  I ask because you learn a lot from what doesn&#8217;t work as well as what does.  If hypothetically for example the first thing you try in a puzzle is correct then you haven&#8217;t learned as much as you might have hoped.  By trying other variations (some of which might work) you&#8217;ll learn a lot more about the rules of the puzzle.</p>
]]></content:encoded>
		
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		<title>
		By: Matthew VanDevander		</title>
		<link>https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8466380</link>

		<dc:creator><![CDATA[Matthew VanDevander]]></dc:creator>
		<pubDate>Tue, 01 Dec 2015 18:53:00 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=3121#comment-8466380</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8462167&quot;&gt;dean&lt;/a&gt;.

Generally speaking, from what Jon has said before, the game attempts to always use natural barriers when restricting player movement. This does require some conceit that you can&#039;t walk off cliff edges or into the water, but creates a much more predictable world than many other games. For example, many games put doors on buildings that actually are not doors and cannot be opened, or have invisible walls between two trees where one should visibly be able to walk. The Witness attempts to restrict movement in natural ways whenever possible, and predictable ways when not entirely &quot;natural.&quot;

As for jumping and fall damage, there is no jumping or falling in the game, I believe. Usually the idea is that all places you can go are accessible traveling both ways.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8462167">dean</a>.</p>
<p>Generally speaking, from what Jon has said before, the game attempts to always use natural barriers when restricting player movement. This does require some conceit that you can&#8217;t walk off cliff edges or into the water, but creates a much more predictable world than many other games. For example, many games put doors on buildings that actually are not doors and cannot be opened, or have invisible walls between two trees where one should visibly be able to walk. The Witness attempts to restrict movement in natural ways whenever possible, and predictable ways when not entirely &#8220;natural.&#8221;</p>
<p>As for jumping and fall damage, there is no jumping or falling in the game, I believe. Usually the idea is that all places you can go are accessible traveling both ways.</p>
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		<title>
		By: Justin		</title>
		<link>https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8465735</link>

		<dc:creator><![CDATA[Justin]]></dc:creator>
		<pubDate>Tue, 01 Dec 2015 04:13:10 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=3121#comment-8465735</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8465619&quot;&gt;Nate&lt;/a&gt;.

Nate, Braid like any well crafted thing has multiple layers and every layer could have a different and sometimes even contradictory interpretation. The definite meaning John was probably referring to was the search for destructive knowledge which is the main focus of Braid communicated through gameplay.  

The Witness similarly will be layered and have multiple things inside it to contribute to different subjects and interpretations that try to communicate different things. The most important things will probably be gameplay again and this is the whole game split into two parts (Braid had it&#039;s main part as a platformer and exploration/object collection through puzzles) 1)screen line-maze-puzzles and part 2) observation. 

In Braid great moments of epiphany happened by witnessing strange and different behaviors in time. I The Witness  great moments of epiphany and discovery (the main focus of the game) will happen by seeing; a reflection on the water, a flash of light in a cloud, a bubble in a stream, a collision between a shadow and the light.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8465619">Nate</a>.</p>
<p>Nate, Braid like any well crafted thing has multiple layers and every layer could have a different and sometimes even contradictory interpretation. The definite meaning John was probably referring to was the search for destructive knowledge which is the main focus of Braid communicated through gameplay.  </p>
<p>The Witness similarly will be layered and have multiple things inside it to contribute to different subjects and interpretations that try to communicate different things. The most important things will probably be gameplay again and this is the whole game split into two parts (Braid had it&#8217;s main part as a platformer and exploration/object collection through puzzles) 1)screen line-maze-puzzles and part 2) observation. </p>
<p>In Braid great moments of epiphany happened by witnessing strange and different behaviors in time. I The Witness  great moments of epiphany and discovery (the main focus of the game) will happen by seeing; a reflection on the water, a flash of light in a cloud, a bubble in a stream, a collision between a shadow and the light.</p>
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		<title>
		By: Felipe		</title>
		<link>https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8465710</link>

		<dc:creator><![CDATA[Felipe]]></dc:creator>
		<pubDate>Tue, 01 Dec 2015 00:19:34 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=3121#comment-8465710</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8460606&quot;&gt;DAS k1ishEé&lt;/a&gt;.

It&#039;s called artistic license.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8460606">DAS k1ishEé</a>.</p>
<p>It&#8217;s called artistic license.</p>
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		<title>
		By: Nate		</title>
		<link>https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8465619</link>

		<dc:creator><![CDATA[Nate]]></dc:creator>
		<pubDate>Mon, 30 Nov 2015 17:16:45 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=3121#comment-8465619</guid>

					<description><![CDATA[Jonathan said this about Braid&#039;s story in the past: &quot;The game means something very definite to me, it&#039;s not a linear story kind of thing. It&#039;s an unverbalisable concept kind of thing, but those story elements contribute very heavily to that...&quot;

http://www.digitalspy.com/gaming/news/a284605/braid-ending-explained-by-jonathan-blow/

I wonder what you all think - will the Witness follow a similar narrative path?

------------ Braid spoilers below ------------

By that I mean like how in Braid there seems to be an &#039;easy&#039; interpretation: &quot;Tim is looking for his lost love/the princess and some other stuff happens.&quot;

An &#039;symbolic&#039; interpretation (still essentially an &#039;easy&#039; interpretation in my mind): &quot;Tim is a scientist and the princess is the atomic bomb.&quot;

And a &#039;conceptual&#039; interpretation: &quot;There is no ONE verbalisable thing Braid is about.  It is about many things including lofty subjects like creation, destruction, ambition, love, and isolation.&quot;

I&#039;m sure interpretations aren&#039;t strictly limited to my three categories - but it helps me to look at it this way.  Point is - I&#039;d be surprised if the Witness doesn&#039;t have a somewhat similar structure. 
There&#039;s an &#039;easy&#039; meaning for the people that just want to play it and be done with it and then several other more &#039;difficult&#039; meanings that come from solving more puzzles and also investing more time into understanding the story elements (text, statues, etc.).]]></description>
			<content:encoded><![CDATA[<p>Jonathan said this about Braid&#8217;s story in the past: &#8220;The game means something very definite to me, it&#8217;s not a linear story kind of thing. It&#8217;s an unverbalisable concept kind of thing, but those story elements contribute very heavily to that&#8230;&#8221;</p>
<p><a href="http://www.digitalspy.com/gaming/news/a284605/braid-ending-explained-by-jonathan-blow/" rel="nofollow ugc">http://www.digitalspy.com/gaming/news/a284605/braid-ending-explained-by-jonathan-blow/</a></p>
<p>I wonder what you all think &#8211; will the Witness follow a similar narrative path?</p>
<p>&#8212;&#8212;&#8212;&#8212; Braid spoilers below &#8212;&#8212;&#8212;&#8212;</p>
<p>By that I mean like how in Braid there seems to be an &#8216;easy&#8217; interpretation: &#8220;Tim is looking for his lost love/the princess and some other stuff happens.&#8221;</p>
<p>An &#8216;symbolic&#8217; interpretation (still essentially an &#8216;easy&#8217; interpretation in my mind): &#8220;Tim is a scientist and the princess is the atomic bomb.&#8221;</p>
<p>And a &#8216;conceptual&#8217; interpretation: &#8220;There is no ONE verbalisable thing Braid is about.  It is about many things including lofty subjects like creation, destruction, ambition, love, and isolation.&#8221;</p>
<p>I&#8217;m sure interpretations aren&#8217;t strictly limited to my three categories &#8211; but it helps me to look at it this way.  Point is &#8211; I&#8217;d be surprised if the Witness doesn&#8217;t have a somewhat similar structure.<br />
There&#8217;s an &#8216;easy&#8217; meaning for the people that just want to play it and be done with it and then several other more &#8216;difficult&#8217; meanings that come from solving more puzzles and also investing more time into understanding the story elements (text, statues, etc.).</p>
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		<title>
		By: david		</title>
		<link>https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8465369</link>

		<dc:creator><![CDATA[david]]></dc:creator>
		<pubDate>Mon, 30 Nov 2015 04:07:47 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=3121#comment-8465369</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8460585&quot;&gt;Bryan&lt;/a&gt;.

i wasn&#039;t saying &quot;hyped&quot; in a negative way, i was saying it meaning &quot;i am excited&quot;
sorry for misunderstandings]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8460585">Bryan</a>.</p>
<p>i wasn&#8217;t saying &#8220;hyped&#8221; in a negative way, i was saying it meaning &#8220;i am excited&#8221;<br />
sorry for misunderstandings</p>
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		<title>
		By: Lucas		</title>
		<link>https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8464663</link>

		<dc:creator><![CDATA[Lucas]]></dc:creator>
		<pubDate>Sat, 28 Nov 2015 18:02:29 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=3121#comment-8464663</guid>

					<description><![CDATA[Looks great! Can&#039;t wait for January!]]></description>
			<content:encoded><![CDATA[<p>Looks great! Can&#8217;t wait for January!</p>
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		<title>
		By: JKYZ		</title>
		<link>https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8462620</link>

		<dc:creator><![CDATA[JKYZ]]></dc:creator>
		<pubDate>Tue, 24 Nov 2015 19:25:57 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=3121#comment-8462620</guid>

					<description><![CDATA[Sounds great!

&quot;The Witness is a game about being perceptive: noticing subtleties in the puzzles you find, noticing details in the world around you.&quot;

If puzzles depend on noticing sounds around you, are there ways for players who cannot hear or do not have sound turned on to solve these puzzles through captioning of some sort?]]></description>
			<content:encoded><![CDATA[<p>Sounds great!</p>
<p>&#8220;The Witness is a game about being perceptive: noticing subtleties in the puzzles you find, noticing details in the world around you.&#8221;</p>
<p>If puzzles depend on noticing sounds around you, are there ways for players who cannot hear or do not have sound turned on to solve these puzzles through captioning of some sort?</p>
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		<title>
		By: Maxime		</title>
		<link>https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8462492</link>

		<dc:creator><![CDATA[Maxime]]></dc:creator>
		<pubDate>Tue, 24 Nov 2015 08:23:40 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=3121#comment-8462492</guid>

					<description><![CDATA[Hello guys, can&#039;t wait to play this game with my girlfriend, we can&#039;t get enough of this kind of game !!! I just had one question, will The Witness be compatible with VR sets ? It would be such an awesome feature with those graphics !]]></description>
			<content:encoded><![CDATA[<p>Hello guys, can&#8217;t wait to play this game with my girlfriend, we can&#8217;t get enough of this kind of game !!! I just had one question, will The Witness be compatible with VR sets ? It would be such an awesome feature with those graphics !</p>
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		<title>
		By: Virgile		</title>
		<link>https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8462316</link>

		<dc:creator><![CDATA[Virgile]]></dc:creator>
		<pubDate>Mon, 23 Nov 2015 22:22:43 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=3121#comment-8462316</guid>

					<description><![CDATA[Great news that you are working with  Wabi Sabi Sound. Thanks for the screenshot video.
For those asking about the trees, I asked myself the same question a long time ago but in the gameplay video you can clearly see thet the vegetation is moving when you are close. It&#039;s a slow movement just what you need in a &quot;quiet&quot; game about perception.]]></description>
			<content:encoded><![CDATA[<p>Great news that you are working with  Wabi Sabi Sound. Thanks for the screenshot video.<br />
For those asking about the trees, I asked myself the same question a long time ago but in the gameplay video you can clearly see thet the vegetation is moving when you are close. It&#8217;s a slow movement just what you need in a &#8220;quiet&#8221; game about perception.</p>
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		<title>
		By: clemzio		</title>
		<link>https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8462240</link>

		<dc:creator><![CDATA[clemzio]]></dc:creator>
		<pubDate>Mon, 23 Nov 2015 19:28:10 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=3121#comment-8462240</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8460785&quot;&gt;TBr&lt;/a&gt;.

Is it me or there&#039;s something slightly wrong with the water reflection in this screenshot?]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8460785">TBr</a>.</p>
<p>Is it me or there&#8217;s something slightly wrong with the water reflection in this screenshot?</p>
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		<title>
		By: dean		</title>
		<link>https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8462167</link>

		<dc:creator><![CDATA[dean]]></dc:creator>
		<pubDate>Mon, 23 Nov 2015 16:10:12 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=3121#comment-8462167</guid>

					<description><![CDATA[Seeing that river, which is gorgeous by the way, made me wonder about traversal.  How free is character movement?  Can we swim if we choose?  Are there invisible walls, and how do you deal with fall damage?

I&#039;ve been following this blog for quite a while and I&#039;m really looking forward to getting my hands on it.  It&#039;d be great to get a new wallpaper of the island.  I have a feeling mine is out of date.]]></description>
			<content:encoded><![CDATA[<p>Seeing that river, which is gorgeous by the way, made me wonder about traversal.  How free is character movement?  Can we swim if we choose?  Are there invisible walls, and how do you deal with fall damage?</p>
<p>I&#8217;ve been following this blog for quite a while and I&#8217;m really looking forward to getting my hands on it.  It&#8217;d be great to get a new wallpaper of the island.  I have a feeling mine is out of date.</p>
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		<title>
		By: Emma		</title>
		<link>https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8461937</link>

		<dc:creator><![CDATA[Emma]]></dc:creator>
		<pubDate>Mon, 23 Nov 2015 06:26:13 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=3121#comment-8461937</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8461401&quot;&gt;Pete S&lt;/a&gt;.

the vanishing of ethan carter (I believe) did pretty well to simulate vegetation in stormy weather, fit nicely with the aesthetic the game was shooting for-- just thought I might make a note of that for you

though also in that case the game wasn&#039;t really aiming for realism]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8461401">Pete S</a>.</p>
<p>the vanishing of ethan carter (I believe) did pretty well to simulate vegetation in stormy weather, fit nicely with the aesthetic the game was shooting for&#8211; just thought I might make a note of that for you</p>
<p>though also in that case the game wasn&#8217;t really aiming for realism</p>
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		<title>
		By: Jonathan Blow		</title>
		<link>https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8461848</link>

		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Mon, 23 Nov 2015 02:01:22 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=3121#comment-8461848</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8460785&quot;&gt;TBr&lt;/a&gt;.

It just depends on which platform you like. It is the same game on PC and PS4 (though we have lower-quality modes for lower-end PCs, but the PS4 always runs at high quality).]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8460785">TBr</a>.</p>
<p>It just depends on which platform you like. It is the same game on PC and PS4 (though we have lower-quality modes for lower-end PCs, but the PS4 always runs at high quality).</p>
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		<item>
		<title>
		By: Jonathan Blow		</title>
		<link>https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8461846</link>

		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Mon, 23 Nov 2015 01:58:56 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=3121#comment-8461846</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8461140&quot;&gt;rpgdan&lt;/a&gt;.

I just did Indonesian because it is a pretty big place that not a lot of game people localize to usually. It was more of a &quot;why not?&quot; kind of a thing. I don&#039;t know if this means anyone extra there will buy the game!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8461140">rpgdan</a>.</p>
<p>I just did Indonesian because it is a pretty big place that not a lot of game people localize to usually. It was more of a &#8220;why not?&#8221; kind of a thing. I don&#8217;t know if this means anyone extra there will buy the game!</p>
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		<title>
		By: Pete S		</title>
		<link>https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8461401</link>

		<dc:creator><![CDATA[Pete S]]></dc:creator>
		<pubDate>Sun, 22 Nov 2015 00:24:58 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=3121#comment-8461401</guid>

					<description><![CDATA[I&#039;ve stood in forests when the sound of the wind blowing in the treetops was
quite distinct, but not a leaf was stirring at ground level.  Just a thought. 

I think a distinction needs be made between the setting  of a puzzle game
and an accurate depiction of nature as it actually is.  The Witness is clearly
an abstracted version of a very particular &quot;natural&quot; environment. An absolutely
truthful representation of nature is not only unnecessary, it might ultimately
detract from the gameplay. 

I&#039;ve played a few games in which an attempt at depicting vegetation moving
in the wind was unconvincing at best and weirdly creepy a worst. I don&#039;t
think anyone has done it convincingly.


It&#039;s obvious, I think, that this team has tried to create a game with a unique 
aesthetic in terms of both the gameplay and the setting.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve stood in forests when the sound of the wind blowing in the treetops was<br />
quite distinct, but not a leaf was stirring at ground level.  Just a thought. </p>
<p>I think a distinction needs be made between the setting  of a puzzle game<br />
and an accurate depiction of nature as it actually is.  The Witness is clearly<br />
an abstracted version of a very particular &#8220;natural&#8221; environment. An absolutely<br />
truthful representation of nature is not only unnecessary, it might ultimately<br />
detract from the gameplay. </p>
<p>I&#8217;ve played a few games in which an attempt at depicting vegetation moving<br />
in the wind was unconvincing at best and weirdly creepy a worst. I don&#8217;t<br />
think anyone has done it convincingly.</p>
<p>It&#8217;s obvious, I think, that this team has tried to create a game with a unique<br />
aesthetic in terms of both the gameplay and the setting.</p>
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		<title>
		By: Emma		</title>
		<link>https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8461371</link>

		<dc:creator><![CDATA[Emma]]></dc:creator>
		<pubDate>Sat, 21 Nov 2015 21:12:15 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=3121#comment-8461371</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8460951&quot;&gt;Ricardo&lt;/a&gt;.

they seem to not be moving mostly because the camera is panning-- a lot of games exaggerate foliage movement precisely for this reason, but seeing as you&#039;ll likely not be running and shooting much in this game, and also considering that much of the gameplay will require the camera to be still, I think in this case a realistic approach to foliage animation is best]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8460951">Ricardo</a>.</p>
<p>they seem to not be moving mostly because the camera is panning&#8211; a lot of games exaggerate foliage movement precisely for this reason, but seeing as you&#8217;ll likely not be running and shooting much in this game, and also considering that much of the gameplay will require the camera to be still, I think in this case a realistic approach to foliage animation is best</p>
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		<title>
		By: rpgdan		</title>
		<link>https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8461140</link>

		<dc:creator><![CDATA[rpgdan]]></dc:creator>
		<pubDate>Sat, 21 Nov 2015 01:13:00 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=3121#comment-8461140</guid>

					<description><![CDATA[It&#039;s great to get an insight into how a game like this is made. Even better when it&#039;s able to reveal some of the third parties that help out like Wabi Sabi.

Interesting to see Indonesian on that list! Was there a lot of interest from Indonesia for Braid? Indonesian should make it nicely readable for people in Malaysia to, as the language are quite similar (bahasa mealy and bahasa indonesia). Indonesia is jumping over owning a personal computer for the most part and going straight to smart phone / tablet.]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s great to get an insight into how a game like this is made. Even better when it&#8217;s able to reveal some of the third parties that help out like Wabi Sabi.</p>
<p>Interesting to see Indonesian on that list! Was there a lot of interest from Indonesia for Braid? Indonesian should make it nicely readable for people in Malaysia to, as the language are quite similar (bahasa mealy and bahasa indonesia). Indonesia is jumping over owning a personal computer for the most part and going straight to smart phone / tablet.</p>
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		<title>
		By: Utkun		</title>
		<link>https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8461103</link>

		<dc:creator><![CDATA[Utkun]]></dc:creator>
		<pubDate>Fri, 20 Nov 2015 22:42:54 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=3121#comment-8461103</guid>

					<description><![CDATA[Hey Jonathan, I&#039;ll be willing to make a Turkish subtitle for your game if you are interested. I am translating subtitles for movies as a hobby and I am pretty good at it.]]></description>
			<content:encoded><![CDATA[<p>Hey Jonathan, I&#8217;ll be willing to make a Turkish subtitle for your game if you are interested. I am translating subtitles for movies as a hobby and I am pretty good at it.</p>
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		<title>
		By: Hemlock Drew		</title>
		<link>https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8461003</link>

		<dc:creator><![CDATA[Hemlock Drew]]></dc:creator>
		<pubDate>Fri, 20 Nov 2015 19:15:14 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=3121#comment-8461003</guid>

					<description><![CDATA[The video screenshot made me want to cry! :&#039;)]]></description>
			<content:encoded><![CDATA[<p>The video screenshot made me want to cry! :&#8217;)</p>
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		<title>
		By: Justin		</title>
		<link>https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8460972</link>

		<dc:creator><![CDATA[Justin]]></dc:creator>
		<pubDate>Fri, 20 Nov 2015 17:31:07 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=3121#comment-8460972</guid>

					<description><![CDATA[I was about to beg you guys to do Latin American for Spanish and not Spain, but I see you have both. What a relief. Nothing again Spain but their translations for both movies and books are never international or  &quot;neutral&quot; as we call them.

May I ask who is doing the Latin American translation and what country it&#039;s from?
(Warner Brothers usually uses Mexico for translation like in Spike Jonze&#039;s Her, but some times Chile and Argentina are used.)

The translation for Braid was great for the most part because it used neutral/international Spanish, but at times intricate meaning gets lost in translation. Sometimes they didn&#039;t set accurate words to create sentences properly.

Thanks to this I was able to share Braid with my 60 year old father, who absolutely loved the game. So this is very important to me. When Spain is in charge of translation they translate only for Spain and no body else. When a Latin America country like Mexico or Venezuela is in charge, they translate for the whole continent, and we have always been very aware of this!]]></description>
			<content:encoded><![CDATA[<p>I was about to beg you guys to do Latin American for Spanish and not Spain, but I see you have both. What a relief. Nothing again Spain but their translations for both movies and books are never international or  &#8220;neutral&#8221; as we call them.</p>
<p>May I ask who is doing the Latin American translation and what country it&#8217;s from?<br />
(Warner Brothers usually uses Mexico for translation like in Spike Jonze&#8217;s Her, but some times Chile and Argentina are used.)</p>
<p>The translation for Braid was great for the most part because it used neutral/international Spanish, but at times intricate meaning gets lost in translation. Sometimes they didn&#8217;t set accurate words to create sentences properly.</p>
<p>Thanks to this I was able to share Braid with my 60 year old father, who absolutely loved the game. So this is very important to me. When Spain is in charge of translation they translate only for Spain and no body else. When a Latin America country like Mexico or Venezuela is in charge, they translate for the whole continent, and we have always been very aware of this!</p>
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		<title>
		By: Ryan		</title>
		<link>https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8460954</link>

		<dc:creator><![CDATA[Ryan]]></dc:creator>
		<pubDate>Fri, 20 Nov 2015 16:34:22 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=3121#comment-8460954</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8460951&quot;&gt;Ricardo&lt;/a&gt;.

The leaves move, it&#039;s just slow and subtle.... you know, like real life.  Watch the release date trailer again and if you look carefully at 0:18 (puzzle with the magenta-colored background) you can see on the right-hand side of the panel the shadow of the leaves slowly swaying.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8460951">Ricardo</a>.</p>
<p>The leaves move, it&#8217;s just slow and subtle&#8230;. you know, like real life.  Watch the release date trailer again and if you look carefully at 0:18 (puzzle with the magenta-colored background) you can see on the right-hand side of the panel the shadow of the leaves slowly swaying.</p>
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		<title>
		By: Ricardo		</title>
		<link>https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8460953</link>

		<dc:creator><![CDATA[Ricardo]]></dc:creator>
		<pubDate>Fri, 20 Nov 2015 16:33:24 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=3121#comment-8460953</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8460773&quot;&gt;J.J.&lt;/a&gt;.

And also, I don&#039;t want to be annoying, but are the stiff animations on inanimate objects intentional?

Getting an authoritative answer from Jon wold be great (to know what&#039;s this about, see my comment —and Chris Bell&#039;s— on the &quot;New trailer and interviews!&quot; post by searching for &quot;animations&quot; there). ;-)]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8460773">J.J.</a>.</p>
<p>And also, I don&#8217;t want to be annoying, but are the stiff animations on inanimate objects intentional?</p>
<p>Getting an authoritative answer from Jon wold be great (to know what&#8217;s this about, see my comment —and Chris Bell&#8217;s— on the &#8220;New trailer and interviews!&#8221; post by searching for &#8220;animations&#8221; there). ;-)</p>
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		<item>
		<title>
		By: Ricardo		</title>
		<link>https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8460951</link>

		<dc:creator><![CDATA[Ricardo]]></dc:creator>
		<pubDate>Fri, 20 Nov 2015 16:25:29 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=3121#comment-8460951</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8460773&quot;&gt;J.J.&lt;/a&gt;.

Agree about the trees, the leaves not moving feels weird , and it is indeed noticeable from above. (Although this may be too complicated of a technical problem to implement as late in the development cycle, and it&#039;s excusable).]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8460773">J.J.</a>.</p>
<p>Agree about the trees, the leaves not moving feels weird , and it is indeed noticeable from above. (Although this may be too complicated of a technical problem to implement as late in the development cycle, and it&#8217;s excusable).</p>
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		<item>
		<title>
		By: Damien		</title>
		<link>https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8460855</link>

		<dc:creator><![CDATA[Damien]]></dc:creator>
		<pubDate>Fri, 20 Nov 2015 12:52:39 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=3121#comment-8460855</guid>

					<description><![CDATA[Hello,

If needed, I can offer my help for the french translation.]]></description>
			<content:encoded><![CDATA[<p>Hello,</p>
<p>If needed, I can offer my help for the french translation.</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Bupknar		</title>
		<link>https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8460848</link>

		<dc:creator><![CDATA[Bupknar]]></dc:creator>
		<pubDate>Fri, 20 Nov 2015 12:25:57 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=3121#comment-8460848</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8460606&quot;&gt;DAS k1ishEé&lt;/a&gt;.

Or how plants are pollinated without insects!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8460606">DAS k1ishEé</a>.</p>
<p>Or how plants are pollinated without insects!</p>
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		<item>
		<title>
		By: tuxlu		</title>
		<link>https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8460826</link>

		<dc:creator><![CDATA[tuxlu]]></dc:creator>
		<pubDate>Fri, 20 Nov 2015 11:39:48 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=3121#comment-8460826</guid>

					<description><![CDATA[Do you need someone for the french subtitles?
I did the translations for the Indie Game the Movie bonuses
and contributed to the french translation of Portal Stories: Mel (Portal2 mod).

Anyway, I guess you need a professionnal work, to be sure to get a good translation, in time, and without risk of the translator spoiling your game, 
but, I still offer you my help, it would be an honor to translate your game!

PS: and now I figure out that if I could translate The Witness,  It would spoil me the entire game :(
But I can sacrifice myself for the french gamers.]]></description>
			<content:encoded><![CDATA[<p>Do you need someone for the french subtitles?<br />
I did the translations for the Indie Game the Movie bonuses<br />
and contributed to the french translation of Portal Stories: Mel (Portal2 mod).</p>
<p>Anyway, I guess you need a professionnal work, to be sure to get a good translation, in time, and without risk of the translator spoiling your game,<br />
but, I still offer you my help, it would be an honor to translate your game!</p>
<p>PS: and now I figure out that if I could translate The Witness,  It would spoil me the entire game :(<br />
But I can sacrifice myself for the french gamers.</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Ryan T		</title>
		<link>https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8460821</link>

		<dc:creator><![CDATA[Ryan T]]></dc:creator>
		<pubDate>Fri, 20 Nov 2015 11:29:31 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=3121#comment-8460821</guid>

					<description><![CDATA[Thanks for the update! Jan is almost here!]]></description>
			<content:encoded><![CDATA[<p>Thanks for the update! Jan is almost here!</p>
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		<item>
		<title>
		By: TBr		</title>
		<link>https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8460785</link>

		<dc:creator><![CDATA[TBr]]></dc:creator>
		<pubDate>Fri, 20 Nov 2015 09:58:34 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=3121#comment-8460785</guid>

					<description><![CDATA[If anyone tried to click the subtitled image to see the hi-res version, here it is https://the-witness.net/news/wp-content/uploads/2015/11/limited.png

I&#039;m stunned by the care you put into every single aspect of this game! Things like translations are so often botched because no one really cares about it.

A question - I&#039;m going to have to get some new hardware to play the game - is there any reason to prefer PC or PS4?]]></description>
			<content:encoded><![CDATA[<p>If anyone tried to click the subtitled image to see the hi-res version, here it is <a href="https://the-witness.net/news/wp-content/uploads/2015/11/limited.png" rel="nofollow ugc">https://the-witness.net/news/wp-content/uploads/2015/11/limited.png</a></p>
<p>I&#8217;m stunned by the care you put into every single aspect of this game! Things like translations are so often botched because no one really cares about it.</p>
<p>A question &#8211; I&#8217;m going to have to get some new hardware to play the game &#8211; is there any reason to prefer PC or PS4?</p>
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		<item>
		<title>
		By: J.J.		</title>
		<link>https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8460773</link>

		<dc:creator><![CDATA[J.J.]]></dc:creator>
		<pubDate>Fri, 20 Nov 2015 09:37:51 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=3121#comment-8460773</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8460683&quot;&gt;Jonathan Blow&lt;/a&gt;.

Yes, but I&#039;m talking about *completely* still here like model trees (well, I mean real-life models), even though the environmental sound gives you the feeling that some strong winds are blowing, that&#039;s against the life experience (especially for beach trees with broad leaves, or tall trees with thin branches and sharp tip, etc.). 

(Please pardon me for being completist here, because we all have high expectations on this game :D)]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8460683">Jonathan Blow</a>.</p>
<p>Yes, but I&#8217;m talking about *completely* still here like model trees (well, I mean real-life models), even though the environmental sound gives you the feeling that some strong winds are blowing, that&#8217;s against the life experience (especially for beach trees with broad leaves, or tall trees with thin branches and sharp tip, etc.). </p>
<p>(Please pardon me for being completist here, because we all have high expectations on this game :D)</p>
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		<title>
		By: Matthew VanDevander		</title>
		<link>https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8460759</link>

		<dc:creator><![CDATA[Matthew VanDevander]]></dc:creator>
		<pubDate>Fri, 20 Nov 2015 09:08:38 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=3121#comment-8460759</guid>

					<description><![CDATA[Looks and sounds good. Thanks for the work putting together an update for us impatient fools. :)]]></description>
			<content:encoded><![CDATA[<p>Looks and sounds good. Thanks for the work putting together an update for us impatient fools. :)</p>
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		<title>
		By: Joe		</title>
		<link>https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8460687</link>

		<dc:creator><![CDATA[Joe]]></dc:creator>
		<pubDate>Fri, 20 Nov 2015 06:55:21 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=3121#comment-8460687</guid>

					<description><![CDATA[I could swear I heard sounds of life. But I guess that is just my brain adding things it assumes are there? Weird.

I don&#039;t know much about game audio, but the video sounded a bit strange with headphones to me (complete stereo separation of some things). Obviously for a video you can&#039;t have different sound options without including discreet tracks in the file, but is there going to be a headphone option in the actual game?

Super keen btw :)]]></description>
			<content:encoded><![CDATA[<p>I could swear I heard sounds of life. But I guess that is just my brain adding things it assumes are there? Weird.</p>
<p>I don&#8217;t know much about game audio, but the video sounded a bit strange with headphones to me (complete stereo separation of some things). Obviously for a video you can&#8217;t have different sound options without including discreet tracks in the file, but is there going to be a headphone option in the actual game?</p>
<p>Super keen btw :)</p>
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		<item>
		<title>
		By: Jonathan Blow		</title>
		<link>https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8460685</link>

		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Fri, 20 Nov 2015 06:47:14 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=3121#comment-8460685</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8460550&quot;&gt;Emma&lt;/a&gt;.

Well, I have never really been trying to give real performances in the temp voice. In the beginning I did a little bit, just to see how much work it would take if I were to read those parts in the shipping game, but even that was really more about recording under different ambiences and noise levels as an experiment to see how it would feel in the game.

Once it became clear we would be able to hire actors who would deliver good performances, my readings became much more perfunctory, and really just about getting the bits into the game at all.

So as a result -- we won&#039;t be using these as a guide for the actual acting. In fact I doubt the actors will ever hear those temp voice pieces. They are more for my own sake!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8460550">Emma</a>.</p>
<p>Well, I have never really been trying to give real performances in the temp voice. In the beginning I did a little bit, just to see how much work it would take if I were to read those parts in the shipping game, but even that was really more about recording under different ambiences and noise levels as an experiment to see how it would feel in the game.</p>
<p>Once it became clear we would be able to hire actors who would deliver good performances, my readings became much more perfunctory, and really just about getting the bits into the game at all.</p>
<p>So as a result &#8212; we won&#8217;t be using these as a guide for the actual acting. In fact I doubt the actors will ever hear those temp voice pieces. They are more for my own sake!</p>
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		<item>
		<title>
		By: Jonathan Blow		</title>
		<link>https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8460683</link>

		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Fri, 20 Nov 2015 06:43:19 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=3121#comment-8460683</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8460668&quot;&gt;J.J.&lt;/a&gt;.

Have you ever looked at trees from a comparable height in actual life, when not in gale-force winds?
They don&#039;t, you know, move that much.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8460668">J.J.</a>.</p>
<p>Have you ever looked at trees from a comparable height in actual life, when not in gale-force winds?<br />
They don&#8217;t, you know, move that much.</p>
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		<title>
		By: isaiah everin		</title>
		<link>https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8460674</link>

		<dc:creator><![CDATA[isaiah everin]]></dc:creator>
		<pubDate>Fri, 20 Nov 2015 06:23:51 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=3121#comment-8460674</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8460505&quot;&gt;Jonathan Blow&lt;/a&gt;.

Excited to hear this, thanks for being transparent about these aspects of your development. As a developer in training, it really gives a lot of perspective and informs how I&#039;ll take in the game when we finally get to play it. Good stuff.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8460505">Jonathan Blow</a>.</p>
<p>Excited to hear this, thanks for being transparent about these aspects of your development. As a developer in training, it really gives a lot of perspective and informs how I&#8217;ll take in the game when we finally get to play it. Good stuff.</p>
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		<title>
		By: J.J.		</title>
		<link>https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8460668</link>

		<dc:creator><![CDATA[J.J.]]></dc:creator>
		<pubDate>Fri, 20 Nov 2015 05:55:51 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=3121#comment-8460668</guid>

					<description><![CDATA[Huh, looking at the demo, the scene is indeed beautiful, but don&#039;t you think it&#039;s a little bit &quot;static&quot;? I mean listen to the sound, it&#039;s got strong wind (a little too strong actually... It almost sounds like huge white noise...), and you can hear the leaves singing when the camera goes past the trees, but what you can see is a lot of still trees without even the leaves moving. That incompatibility gives you strange feelings. Just an advice~

Oh BTW music doesn&#039;t always jeopardize players&#039; immersive feelings to one game. I mean look at Lostwinds by Frontier, its properly composed music enriches the depth of the scene and actually makes the game more immersive.]]></description>
			<content:encoded><![CDATA[<p>Huh, looking at the demo, the scene is indeed beautiful, but don&#8217;t you think it&#8217;s a little bit &#8220;static&#8221;? I mean listen to the sound, it&#8217;s got strong wind (a little too strong actually&#8230; It almost sounds like huge white noise&#8230;), and you can hear the leaves singing when the camera goes past the trees, but what you can see is a lot of still trees without even the leaves moving. That incompatibility gives you strange feelings. Just an advice~</p>
<p>Oh BTW music doesn&#8217;t always jeopardize players&#8217; immersive feelings to one game. I mean look at Lostwinds by Frontier, its properly composed music enriches the depth of the scene and actually makes the game more immersive.</p>
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		<title>
		By: Stewart Burns		</title>
		<link>https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8460651</link>

		<dc:creator><![CDATA[Stewart Burns]]></dc:creator>
		<pubDate>Fri, 20 Nov 2015 05:03:56 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=3121#comment-8460651</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8460571&quot;&gt;Michel&lt;/a&gt;.

While VR isn&#039;t out yet (realistically it is, but &#039;the big three&#039; at least), the Vive will be out, albeit in limited numbers, when The Witness arrives.

Given the nature and apparent length of the game, revisiting it in VR seems kind of unlikely for the vast majority of players. If the Vive support is there day one, and someone is lucky enough to have a headset, I can imagine it&#039;ll be a great experience, but it seems like something that&#039;s going to benefit very few people if it&#039;s essentially retrospective due to late implementation or hardware availability.

I would really like to see a blog update on the status of the VR development though. How locomotion is being handled, if both major PC headsets will be supported. If Valve’s wands will work, etc.

With a game so focused on observation, what better way to examine the world than within VR? Despite the prolonged development, it’s kind of a shame it’s not another couple of months out and it could have been on all three for launch. Most people are not going to want to hold off on the first experience to be with VR, even if it would be to their benefit, I imagine.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8460571">Michel</a>.</p>
<p>While VR isn&#8217;t out yet (realistically it is, but &#8216;the big three&#8217; at least), the Vive will be out, albeit in limited numbers, when The Witness arrives.</p>
<p>Given the nature and apparent length of the game, revisiting it in VR seems kind of unlikely for the vast majority of players. If the Vive support is there day one, and someone is lucky enough to have a headset, I can imagine it&#8217;ll be a great experience, but it seems like something that&#8217;s going to benefit very few people if it&#8217;s essentially retrospective due to late implementation or hardware availability.</p>
<p>I would really like to see a blog update on the status of the VR development though. How locomotion is being handled, if both major PC headsets will be supported. If Valve’s wands will work, etc.</p>
<p>With a game so focused on observation, what better way to examine the world than within VR? Despite the prolonged development, it’s kind of a shame it’s not another couple of months out and it could have been on all three for launch. Most people are not going to want to hold off on the first experience to be with VR, even if it would be to their benefit, I imagine.</p>
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		<title>
		By: DAS k1ishEé		</title>
		<link>https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8460606</link>

		<dc:creator><![CDATA[DAS k1ishEé]]></dc:creator>
		<pubDate>Fri, 20 Nov 2015 02:52:07 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=3121#comment-8460606</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8460505&quot;&gt;Jonathan Blow&lt;/a&gt;.

I wonder if the game will contain a logical reason, why a small island like this is capeable of producing a river that size :D]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8460505">Jonathan Blow</a>.</p>
<p>I wonder if the game will contain a logical reason, why a small island like this is capeable of producing a river that size :D</p>
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		<title>
		By: Bryan		</title>
		<link>https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8460585</link>

		<dc:creator><![CDATA[Bryan]]></dc:creator>
		<pubDate>Fri, 20 Nov 2015 01:53:48 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=3121#comment-8460585</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8460568&quot;&gt;david&lt;/a&gt;.

To be fair it&#039;s perfectly natural to want to hype something one&#039;s put much work in. It&#039;s hyping something without the effort and polish that&#039;s disingenuous.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8460568">david</a>.</p>
<p>To be fair it&#8217;s perfectly natural to want to hype something one&#8217;s put much work in. It&#8217;s hyping something without the effort and polish that&#8217;s disingenuous.</p>
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		<title>
		By: Michel		</title>
		<link>https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8460571</link>

		<dc:creator><![CDATA[Michel]]></dc:creator>
		<pubDate>Fri, 20 Nov 2015 01:22:27 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=3121#comment-8460571</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8460541&quot;&gt;Bliss&lt;/a&gt;.

Well of course. VR isn´t really out yet. I also guess that the Ipad version will have a higher priority after the initial launch.

But for now I just want to play the game. It´s so close guys. :-D]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8460541">Bliss</a>.</p>
<p>Well of course. VR isn´t really out yet. I also guess that the Ipad version will have a higher priority after the initial launch.</p>
<p>But for now I just want to play the game. It´s so close guys. :-D</p>
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		<title>
		By: david		</title>
		<link>https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8460568</link>

		<dc:creator><![CDATA[david]]></dc:creator>
		<pubDate>Fri, 20 Nov 2015 01:12:33 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=3121#comment-8460568</guid>

					<description><![CDATA[soooooo  hyyyyppppeeeddd]]></description>
			<content:encoded><![CDATA[<p>soooooo  hyyyyppppeeeddd</p>
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		<title>
		By: Paul Grzymkowski		</title>
		<link>https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8460559</link>

		<dc:creator><![CDATA[Paul Grzymkowski]]></dc:creator>
		<pubDate>Fri, 20 Nov 2015 00:39:02 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=3121#comment-8460559</guid>

					<description><![CDATA[Hi Jon.  Funny, I was just about to ask how things were coming along.  Glad to get a chance to see (and hear) for myself :-)

Particularly neat to see the running water, as I don&#039;t think we&#039;ve gotten a good look at that yet.  It must be exciting, but perhaps daunting, to have to finalize and commit to many things that have remained open items for so long.]]></description>
			<content:encoded><![CDATA[<p>Hi Jon.  Funny, I was just about to ask how things were coming along.  Glad to get a chance to see (and hear) for myself :-)</p>
<p>Particularly neat to see the running water, as I don&#8217;t think we&#8217;ve gotten a good look at that yet.  It must be exciting, but perhaps daunting, to have to finalize and commit to many things that have remained open items for so long.</p>
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		<title>
		By: Emma		</title>
		<link>https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8460550</link>

		<dc:creator><![CDATA[Emma]]></dc:creator>
		<pubDate>Fri, 20 Nov 2015 00:20:45 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=3121#comment-8460550</guid>

					<description><![CDATA[I *really* appreciate this post, a lot of details I didn&#039;t really know the dynamics of before now.

At this stage-- having written, tested, and performed each speaking role yourself, how much room for variance do you expect the VAs to have (be it in tone, delivery, manner of speaking, etc.)? 

I&#039;ve always been rather curious just how much of the performance is defined by a voice actor, I guess.]]></description>
			<content:encoded><![CDATA[<p>I *really* appreciate this post, a lot of details I didn&#8217;t really know the dynamics of before now.</p>
<p>At this stage&#8211; having written, tested, and performed each speaking role yourself, how much room for variance do you expect the VAs to have (be it in tone, delivery, manner of speaking, etc.)? </p>
<p>I&#8217;ve always been rather curious just how much of the performance is defined by a voice actor, I guess.</p>
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		<title>
		By: Justin		</title>
		<link>https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8460548</link>

		<dc:creator><![CDATA[Justin]]></dc:creator>
		<pubDate>Fri, 20 Nov 2015 00:18:16 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=3121#comment-8460548</guid>

					<description><![CDATA[Hey John, I&#039;m buying a PS4  just for The Witness but Idk if I should get one soon on Black Friday or wait if there&#039;ll be a special edition or bundle with the PS4? I ask because of the physical statue you had printed which makes me believe that The Witness may have planed a physical release and other things with Sony, perhaps? Also will the game be showed at the Playstation Experience this December so more people know about it?﻿]]></description>
			<content:encoded><![CDATA[<p>Hey John, I&#8217;m buying a PS4  just for The Witness but Idk if I should get one soon on Black Friday or wait if there&#8217;ll be a special edition or bundle with the PS4? I ask because of the physical statue you had printed which makes me believe that The Witness may have planed a physical release and other things with Sony, perhaps? Also will the game be showed at the Playstation Experience this December so more people know about it?﻿</p>
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		<title>
		By: Bliss		</title>
		<link>https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8460541</link>

		<dc:creator><![CDATA[Bliss]]></dc:creator>
		<pubDate>Thu, 19 Nov 2015 23:42:18 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=3121#comment-8460541</guid>

					<description><![CDATA[I vote for a VR edition of The Witness but, please, AFTER the regular game is released.]]></description>
			<content:encoded><![CDATA[<p>I vote for a VR edition of The Witness but, please, AFTER the regular game is released.</p>
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		<title>
		By: Mark		</title>
		<link>https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8460524</link>

		<dc:creator><![CDATA[Mark]]></dc:creator>
		<pubDate>Thu, 19 Nov 2015 22:59:09 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=3121#comment-8460524</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8460505&quot;&gt;Jonathan Blow&lt;/a&gt;.

I&#039;ll be interested to find out why the recordings are there. No doubt there&#039;s a very good reason. But I&#039;ve always found audio diaries to be a lazy way to shoehorn story into games. The recordings have no reason to be there in the first place, and the story they communicate could almost always be done with better environmental storytelling. I hope this is the exception!

As a fan of ambient, surreal scores like Robyn Miller&#039;s score to Riven, I can&#039;t deny I am disappointed at the lack of score. I found your explanation interesting because it&#039;s very similar to the Miller brother&#039;s initial feelings about scoring Myst. But then they tried it, and I cannot imagine the Myst games without their scores.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8460505">Jonathan Blow</a>.</p>
<p>I&#8217;ll be interested to find out why the recordings are there. No doubt there&#8217;s a very good reason. But I&#8217;ve always found audio diaries to be a lazy way to shoehorn story into games. The recordings have no reason to be there in the first place, and the story they communicate could almost always be done with better environmental storytelling. I hope this is the exception!</p>
<p>As a fan of ambient, surreal scores like Robyn Miller&#8217;s score to Riven, I can&#8217;t deny I am disappointed at the lack of score. I found your explanation interesting because it&#8217;s very similar to the Miller brother&#8217;s initial feelings about scoring Myst. But then they tried it, and I cannot imagine the Myst games without their scores.</p>
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		<title>
		By: Michel		</title>
		<link>https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8460518</link>

		<dc:creator><![CDATA[Michel]]></dc:creator>
		<pubDate>Thu, 19 Nov 2015 22:46:44 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=3121#comment-8460518</guid>

					<description><![CDATA[This really sounds great. :-D

I recently watched an interesting video about implementing sound for VR.

https://www.youtube.com/watch?v=IAwFN9sFcso

I guess the sounds in the Witness aren´t combined with objects in the game. So that there is real 3D-Sound like suggested in the video above, or is it?
I really don´t know how you implement sounds in a game. I just love good sound and I am a musician myself.

So how hard is it to make The Witness a really good VR experience assuming that hardware isn´t the problem for the consumer?


To be save I dont want to suggest more work. I get that there is still a ton to do until release. But I´m just curious. And who knows maybe The Witness would really fit VR and sell really well.]]></description>
			<content:encoded><![CDATA[<p>This really sounds great. :-D</p>
<p>I recently watched an interesting video about implementing sound for VR.</p>
<p><a href="https://www.youtube.com/watch?v=IAwFN9sFcso" rel="nofollow ugc">https://www.youtube.com/watch?v=IAwFN9sFcso</a></p>
<p>I guess the sounds in the Witness aren´t combined with objects in the game. So that there is real 3D-Sound like suggested in the video above, or is it?<br />
I really don´t know how you implement sounds in a game. I just love good sound and I am a musician myself.</p>
<p>So how hard is it to make The Witness a really good VR experience assuming that hardware isn´t the problem for the consumer?</p>
<p>To be save I dont want to suggest more work. I get that there is still a ton to do until release. But I´m just curious. And who knows maybe The Witness would really fit VR and sell really well.</p>
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		<title>
		By: Jonathan Blow		</title>
		<link>https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8460505</link>

		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Thu, 19 Nov 2015 22:17:38 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=3121#comment-8460505</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8460504&quot;&gt;Stuart&lt;/a&gt;.

I think we&#039;ll go into more detail about that a little later when we can say more in concrete terms of what we *are* doing. But yeah, I did change the direction of the audio as mentioned in that interview, and I am very happy with the final form of it.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8460504">Stuart</a>.</p>
<p>I think we&#8217;ll go into more detail about that a little later when we can say more in concrete terms of what we *are* doing. But yeah, I did change the direction of the audio as mentioned in that interview, and I am very happy with the final form of it.</p>
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		<title>
		By: Stuart		</title>
		<link>https://the-witness.net/news/2015/11/on-music-sound-effects-story/comment-page-1/#comment-8460504</link>

		<dc:creator><![CDATA[Stuart]]></dc:creator>
		<pubDate>Thu, 19 Nov 2015 22:14:38 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=3121#comment-8460504</guid>

					<description><![CDATA[Interested to hear how the role of voice narration has changed in the game. I recall you saying in a recent podcast interview that you were thinking of removing part of the audio diaries because of a feeling of conflict with the game&#039;s aesthetic. Is that something you can talk about?]]></description>
			<content:encoded><![CDATA[<p>Interested to hear how the role of voice narration has changed in the game. I recall you saying in a recent podcast interview that you were thinking of removing part of the audio diaries because of a feeling of conflict with the game&#8217;s aesthetic. Is that something you can talk about?</p>
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