<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>
	Comments on: The Shipwreck	</title>
	<atom:link href="https://the-witness.net/news/2013/09/the-shipwreck/feed/" rel="self" type="application/rss+xml" />
	<link>https://the-witness.net/news/2013/09/the-shipwreck/</link>
	<description>Explore an abandoned island.</description>
	<lastBuildDate>Wed, 30 Apr 2014 01:40:53 +0000</lastBuildDate>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=5.9</generator>
	<item>
		<title>
		By: Oddkins		</title>
		<link>https://the-witness.net/news/2013/09/the-shipwreck/comment-page-1/#comment-4193495</link>

		<dc:creator><![CDATA[Oddkins]]></dc:creator>
		<pubDate>Wed, 30 Apr 2014 01:40:53 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2267#comment-4193495</guid>

					<description><![CDATA[This is my favorite location revealed thus far.  I have a certain love for spaces that normally shouldn&#039;t have water in them that end up having some, like, certain areas in Half-life and the underwater scenes in The Abyss and Alien Resurrection.  What better way to demonstrate decay and abandonment.  There is something poetic about nature reclaiming the mechanical.

The promise of this area though... It looks so fantastic!  I am very interested to see how one gets inside, wether it&#039;s through that grey rock, or if you have to swim onto it.

The interconnectedness I detect here reminds me of Shadow of The Colossus, and that, is a great thing.]]></description>
			<content:encoded><![CDATA[<p>This is my favorite location revealed thus far.  I have a certain love for spaces that normally shouldn&#8217;t have water in them that end up having some, like, certain areas in Half-life and the underwater scenes in The Abyss and Alien Resurrection.  What better way to demonstrate decay and abandonment.  There is something poetic about nature reclaiming the mechanical.</p>
<p>The promise of this area though&#8230; It looks so fantastic!  I am very interested to see how one gets inside, wether it&#8217;s through that grey rock, or if you have to swim onto it.</p>
<p>The interconnectedness I detect here reminds me of Shadow of The Colossus, and that, is a great thing.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: jake		</title>
		<link>https://the-witness.net/news/2013/09/the-shipwreck/comment-page-1/#comment-2604018</link>

		<dc:creator><![CDATA[jake]]></dc:creator>
		<pubDate>Fri, 11 Oct 2013 07:52:02 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2267#comment-2604018</guid>

					<description><![CDATA[This game is such a breath of fresh air for the gaming industry.   You can tell you guys have a lot of pride in this game.   Looks amazing.  Can&#039;t wait to play it on the PS4.  Please, just take my money already.  I really, really, want to play it.]]></description>
			<content:encoded><![CDATA[<p>This game is such a breath of fresh air for the gaming industry.   You can tell you guys have a lot of pride in this game.   Looks amazing.  Can&#8217;t wait to play it on the PS4.  Please, just take my money already.  I really, really, want to play it.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Kyrith		</title>
		<link>https://the-witness.net/news/2013/09/the-shipwreck/comment-page-1/#comment-2066352</link>

		<dc:creator><![CDATA[Kyrith]]></dc:creator>
		<pubDate>Tue, 17 Sep 2013 22:57:37 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2267#comment-2066352</guid>

					<description><![CDATA[As always, awesome stuff! &lt;i&gt;Damn&lt;/i&gt; that lighting is &lt;i&gt;fiiiiinnnnne&lt;/i&gt;.]]></description>
			<content:encoded><![CDATA[<p>As always, awesome stuff! <i>Damn</i> that lighting is <i>fiiiiinnnnne</i>.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Luca		</title>
		<link>https://the-witness.net/news/2013/09/the-shipwreck/comment-page-1/#comment-2010365</link>

		<dc:creator><![CDATA[Luca]]></dc:creator>
		<pubDate>Sun, 15 Sep 2013 06:58:48 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2267#comment-2010365</guid>

					<description><![CDATA[I think this will be the true successor of Myst and surely a real masterpiece.
Please, how much time is left to the completion?
Many thanks for your fine work

PS: I tried many times to signup for email newsletter, but your system does not send anything to me.]]></description>
			<content:encoded><![CDATA[<p>I think this will be the true successor of Myst and surely a real masterpiece.<br />
Please, how much time is left to the completion?<br />
Many thanks for your fine work</p>
<p>PS: I tried many times to signup for email newsletter, but your system does not send anything to me.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: asdf		</title>
		<link>https://the-witness.net/news/2013/09/the-shipwreck/comment-page-1/#comment-1999467</link>

		<dc:creator><![CDATA[asdf]]></dc:creator>
		<pubDate>Sat, 14 Sep 2013 19:40:07 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2267#comment-1999467</guid>

					<description><![CDATA[Wow.  I love the way this game is starting to look. It seems to have a very distinct art style.  And, beauty in games doesn&#039;t always need to be defined by the amount of detail and realism - a game can be just as beautiful when it has a coherent style across the board, and this game seems to shaping up to be quite a looker.

Anyway, I always enjoy the posts.  Keep &#039;em coming!]]></description>
			<content:encoded><![CDATA[<p>Wow.  I love the way this game is starting to look. It seems to have a very distinct art style.  And, beauty in games doesn&#8217;t always need to be defined by the amount of detail and realism &#8211; a game can be just as beautiful when it has a coherent style across the board, and this game seems to shaping up to be quite a looker.</p>
<p>Anyway, I always enjoy the posts.  Keep &#8217;em coming!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Owen		</title>
		<link>https://the-witness.net/news/2013/09/the-shipwreck/comment-page-1/#comment-1991058</link>

		<dc:creator><![CDATA[Owen]]></dc:creator>
		<pubDate>Sat, 14 Sep 2013 15:02:07 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2267#comment-1991058</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2013/09/the-shipwreck/comment-page-1/#comment-1990310&quot;&gt;Neil&lt;/a&gt;.

If you designers have the time (ha), I would be highly amused and might giggle uncontrollably if you put some small parody of some other adventure game puzzle in your map somewhere...]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2013/09/the-shipwreck/comment-page-1/#comment-1990310">Neil</a>.</p>
<p>If you designers have the time (ha), I would be highly amused and might giggle uncontrollably if you put some small parody of some other adventure game puzzle in your map somewhere&#8230;</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Neil		</title>
		<link>https://the-witness.net/news/2013/09/the-shipwreck/comment-page-1/#comment-1990310</link>

		<dc:creator><![CDATA[Neil]]></dc:creator>
		<pubDate>Sat, 14 Sep 2013 13:20:07 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2267#comment-1990310</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2013/09/the-shipwreck/comment-page-1/#comment-1979822&quot;&gt;Owen&lt;/a&gt;.

That ship aint ever gonna float again.  But amusing reference none-the-less :)]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2013/09/the-shipwreck/comment-page-1/#comment-1979822">Owen</a>.</p>
<p>That ship aint ever gonna float again.  But amusing reference none-the-less :)</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Owen		</title>
		<link>https://the-witness.net/news/2013/09/the-shipwreck/comment-page-1/#comment-1979822</link>

		<dc:creator><![CDATA[Owen]]></dc:creator>
		<pubDate>Fri, 13 Sep 2013 22:55:32 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2267#comment-1979822</guid>

					<description><![CDATA[Is there going to be a little ship somewhere else that you have to puzzle over and then the ship floats again?]]></description>
			<content:encoded><![CDATA[<p>Is there going to be a little ship somewhere else that you have to puzzle over and then the ship floats again?</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Andrew Russell		</title>
		<link>https://the-witness.net/news/2013/09/the-shipwreck/comment-page-1/#comment-1970945</link>

		<dc:creator><![CDATA[Andrew Russell]]></dc:creator>
		<pubDate>Fri, 13 Sep 2013 15:38:08 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2267#comment-1970945</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2013/09/the-shipwreck/comment-page-1/#comment-1961300&quot;&gt;BillyTheBanana&lt;/a&gt;.

This reminded me of the &quot;SS Maheno&quot;. And you&#039;re right that there&#039;s definitely something  &quot;off&quot; about this ship. I&#039;m hoping it does get improved on.

To me it looks like they&#039;ve not finished &quot;bedding&quot; it in its environment. In particular: the texture doesn&#039;t change at the water line.

Also a lot of the damage looks very deliberate. The huge holes adjacent to very solid surfaces looks quite unnatural. Especially the holes that seem to have formed independently to supporting framework.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2013/09/the-shipwreck/comment-page-1/#comment-1961300">BillyTheBanana</a>.</p>
<p>This reminded me of the &#8220;SS Maheno&#8221;. And you&#8217;re right that there&#8217;s definitely something  &#8220;off&#8221; about this ship. I&#8217;m hoping it does get improved on.</p>
<p>To me it looks like they&#8217;ve not finished &#8220;bedding&#8221; it in its environment. In particular: the texture doesn&#8217;t change at the water line.</p>
<p>Also a lot of the damage looks very deliberate. The huge holes adjacent to very solid surfaces looks quite unnatural. Especially the holes that seem to have formed independently to supporting framework.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Charilaos		</title>
		<link>https://the-witness.net/news/2013/09/the-shipwreck/comment-page-1/#comment-1969664</link>

		<dc:creator><![CDATA[Charilaos]]></dc:creator>
		<pubDate>Fri, 13 Sep 2013 11:03:35 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2267#comment-1969664</guid>

					<description><![CDATA[The attention to detail is fanatical, absolutely unique.]]></description>
			<content:encoded><![CDATA[<p>The attention to detail is fanatical, absolutely unique.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Michel		</title>
		<link>https://the-witness.net/news/2013/09/the-shipwreck/comment-page-1/#comment-1968807</link>

		<dc:creator><![CDATA[Michel]]></dc:creator>
		<pubDate>Fri, 13 Sep 2013 09:29:42 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2267#comment-1968807</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2013/09/the-shipwreck/comment-page-1/#comment-1961300&quot;&gt;BillyTheBanana&lt;/a&gt;.

It isn´t finished yet. So I´m not surprised that it´s looking rough for the moment.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2013/09/the-shipwreck/comment-page-1/#comment-1961300">BillyTheBanana</a>.</p>
<p>It isn´t finished yet. So I´m not surprised that it´s looking rough for the moment.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Thomas Mølby		</title>
		<link>https://the-witness.net/news/2013/09/the-shipwreck/comment-page-1/#comment-1968490</link>

		<dc:creator><![CDATA[Thomas Mølby]]></dc:creator>
		<pubDate>Fri, 13 Sep 2013 08:46:50 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2267#comment-1968490</guid>

					<description><![CDATA[I really love these updates :) Can&#039;t wait to explore this world in the final game.

Which 3d applications do you use in your workflow?]]></description>
			<content:encoded><![CDATA[<p>I really love these updates :) Can&#8217;t wait to explore this world in the final game.</p>
<p>Which 3d applications do you use in your workflow?</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: ThatInterestedGuy		</title>
		<link>https://the-witness.net/news/2013/09/the-shipwreck/comment-page-1/#comment-1967148</link>

		<dc:creator><![CDATA[ThatInterestedGuy]]></dc:creator>
		<pubDate>Fri, 13 Sep 2013 07:22:55 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2267#comment-1967148</guid>

					<description><![CDATA[Wow! The game so far looks really amazing, I&#039;m highly anticipating it&#039;s release. And if I may ask, what kind of texture maps did you use throughout the game? (diffuse/normal/light/bump/reflection/etc.)
Thanks a lot, and keep up the awesome and inspiring work!!]]></description>
			<content:encoded><![CDATA[<p>Wow! The game so far looks really amazing, I&#8217;m highly anticipating it&#8217;s release. And if I may ask, what kind of texture maps did you use throughout the game? (diffuse/normal/light/bump/reflection/etc.)<br />
Thanks a lot, and keep up the awesome and inspiring work!!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Hemlock Drew		</title>
		<link>https://the-witness.net/news/2013/09/the-shipwreck/comment-page-1/#comment-1967019</link>

		<dc:creator><![CDATA[Hemlock Drew]]></dc:creator>
		<pubDate>Fri, 13 Sep 2013 07:12:40 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2267#comment-1967019</guid>

					<description><![CDATA[So excited to get two posts so close together!  Looking great!]]></description>
			<content:encoded><![CDATA[<p>So excited to get two posts so close together!  Looking great!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Sami		</title>
		<link>https://the-witness.net/news/2013/09/the-shipwreck/comment-page-1/#comment-1961319</link>

		<dc:creator><![CDATA[Sami]]></dc:creator>
		<pubDate>Thu, 12 Sep 2013 23:16:11 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2267#comment-1961319</guid>

					<description><![CDATA[Awesome and interesting read. Looks like it&#039;ll be fun to explore the shipwreck!]]></description>
			<content:encoded><![CDATA[<p>Awesome and interesting read. Looks like it&#8217;ll be fun to explore the shipwreck!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: BillyTheBanana		</title>
		<link>https://the-witness.net/news/2013/09/the-shipwreck/comment-page-1/#comment-1961300</link>

		<dc:creator><![CDATA[BillyTheBanana]]></dc:creator>
		<pubDate>Thu, 12 Sep 2013 21:26:14 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2267#comment-1961300</guid>

					<description><![CDATA[Huh. For what we have seen so far of the game, it has been beautiful. But this just looks kind of confusing and bare to me. Maybe it&#039;s because I&#039;m not familiar with what a shipwreck should look like, so my mind isn&#039;t able to fill in the details. Or maybe I just need to explore it in game to &quot;get&quot; it, I don&#039;t know.]]></description>
			<content:encoded><![CDATA[<p>Huh. For what we have seen so far of the game, it has been beautiful. But this just looks kind of confusing and bare to me. Maybe it&#8217;s because I&#8217;m not familiar with what a shipwreck should look like, so my mind isn&#8217;t able to fill in the details. Or maybe I just need to explore it in game to &#8220;get&#8221; it, I don&#8217;t know.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Walter		</title>
		<link>https://the-witness.net/news/2013/09/the-shipwreck/comment-page-1/#comment-1961293</link>

		<dc:creator><![CDATA[Walter]]></dc:creator>
		<pubDate>Thu, 12 Sep 2013 20:17:11 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2267#comment-1961293</guid>

					<description><![CDATA[The first image of the inside of the wreck honestly looks amazing! I really can&#039;t wait to explore this ship in the final game :) .

Question about the artwork: Seems like all current gen games and all the next gen games we&#039;ve seen so far heavily take advantage of normal maps for their artwork, yet it looks like this game uses them minimally, if at all, and lets the geometry completely define the form, correct? I&#039;m surprised you guys were able to make a beautiful looking game while completely disregarding this industry norm. Just shows you that all rules are meant to be broken :) .]]></description>
			<content:encoded><![CDATA[<p>The first image of the inside of the wreck honestly looks amazing! I really can&#8217;t wait to explore this ship in the final game :) .</p>
<p>Question about the artwork: Seems like all current gen games and all the next gen games we&#8217;ve seen so far heavily take advantage of normal maps for their artwork, yet it looks like this game uses them minimally, if at all, and lets the geometry completely define the form, correct? I&#8217;m surprised you guys were able to make a beautiful looking game while completely disregarding this industry norm. Just shows you that all rules are meant to be broken :) .</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Jamin Grey		</title>
		<link>https://the-witness.net/news/2013/09/the-shipwreck/comment-page-1/#comment-1961256</link>

		<dc:creator><![CDATA[Jamin Grey]]></dc:creator>
		<pubDate>Thu, 12 Sep 2013 18:56:01 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2267#comment-1961256</guid>

					<description><![CDATA[It looks nice. With the lightmaps auto-generated, I bet this art style saves alot of content-creation work that would otherwise be too expensive and time-consuming.]]></description>
			<content:encoded><![CDATA[<p>It looks nice. With the lightmaps auto-generated, I bet this art style saves alot of content-creation work that would otherwise be too expensive and time-consuming.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Brandon Beason		</title>
		<link>https://the-witness.net/news/2013/09/the-shipwreck/comment-page-1/#comment-1961255</link>

		<dc:creator><![CDATA[Brandon Beason]]></dc:creator>
		<pubDate>Thu, 12 Sep 2013 18:53:16 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2267#comment-1961255</guid>

					<description><![CDATA[I can not wait for this game, this art style is amazing, and with a world so vast yet so small, I may spend most of my time just exploring the island over and over again.]]></description>
			<content:encoded><![CDATA[<p>I can not wait for this game, this art style is amazing, and with a world so vast yet so small, I may spend most of my time just exploring the island over and over again.</p>
]]></content:encoded>
		
			</item>
	</channel>
</rss>
