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	<title>
	Comments on: On the Rocks&#8230;	</title>
	<atom:link href="https://the-witness.net/news/2013/09/on-the-rocks/feed/" rel="self" type="application/rss+xml" />
	<link>https://the-witness.net/news/2013/09/on-the-rocks/</link>
	<description>Explore an abandoned island.</description>
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	<item>
		<title>
		By: Oddkins		</title>
		<link>https://the-witness.net/news/2013/09/on-the-rocks/comment-page-1/#comment-4193548</link>

		<dc:creator><![CDATA[Oddkins]]></dc:creator>
		<pubDate>Wed, 30 Apr 2014 01:47:25 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2242#comment-4193548</guid>

					<description><![CDATA[The geometrical method and limited textures you guys are going for REALLY lends itself to rock materials.  Like in the quarry in particular, just freaking amazing!]]></description>
			<content:encoded><![CDATA[<p>The geometrical method and limited textures you guys are going for REALLY lends itself to rock materials.  Like in the quarry in particular, just freaking amazing!</p>
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		<title>
		By: FIR3Krackazz		</title>
		<link>https://the-witness.net/news/2013/09/on-the-rocks/comment-page-1/#comment-2653006</link>

		<dc:creator><![CDATA[FIR3Krackazz]]></dc:creator>
		<pubDate>Mon, 28 Oct 2013 16:37:09 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2242#comment-2653006</guid>

					<description><![CDATA[You should have lots of parkour on these rocks]]></description>
			<content:encoded><![CDATA[<p>You should have lots of parkour on these rocks</p>
]]></content:encoded>
		
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		<title>
		By: Marein		</title>
		<link>https://the-witness.net/news/2013/09/on-the-rocks/comment-page-1/#comment-2642787</link>

		<dc:creator><![CDATA[Marein]]></dc:creator>
		<pubDate>Thu, 24 Oct 2013 10:05:51 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2242#comment-2642787</guid>

					<description><![CDATA[A MYSTerious tunnel? Eeeeh? I&#039;ll be leaving now...]]></description>
			<content:encoded><![CDATA[<p>A MYSTerious tunnel? Eeeeh? I&#8217;ll be leaving now&#8230;</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Vicente Senger		</title>
		<link>https://the-witness.net/news/2013/09/on-the-rocks/comment-page-1/#comment-2026187</link>

		<dc:creator><![CDATA[Vicente Senger]]></dc:creator>
		<pubDate>Mon, 16 Sep 2013 04:56:11 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2242#comment-2026187</guid>

					<description><![CDATA[It is certainly no easy task to live up to it&#039;s predecessor (Braid) art. specially when you have to work with 3D, where there are so many layers of detail and technical challenges to be addressed. I really like what I see so far and can&#039;t wait to see how it feels in real-time. Regardless the graphics, I&#039;m sure the game will be great, Jonathan Blow, the greatest thinker of video-games, would not disappoint in the very core of game, the design. Good luck on the development!]]></description>
			<content:encoded><![CDATA[<p>It is certainly no easy task to live up to it&#8217;s predecessor (Braid) art. specially when you have to work with 3D, where there are so many layers of detail and technical challenges to be addressed. I really like what I see so far and can&#8217;t wait to see how it feels in real-time. Regardless the graphics, I&#8217;m sure the game will be great, Jonathan Blow, the greatest thinker of video-games, would not disappoint in the very core of game, the design. Good luck on the development!</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Vincent Srzentic		</title>
		<link>https://the-witness.net/news/2013/09/on-the-rocks/comment-page-1/#comment-1975138</link>

		<dc:creator><![CDATA[Vincent Srzentic]]></dc:creator>
		<pubDate>Fri, 13 Sep 2013 19:44:28 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2242#comment-1975138</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2013/09/on-the-rocks/comment-page-1/#comment-1936245&quot;&gt;Eric A. Anderson&lt;/a&gt;.

Thank you for the reply Eric! :D New Maya 2014 has a really sweet retopology tool called Quad Draw. I love your sculpt of the cliff wall by the way!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2013/09/on-the-rocks/comment-page-1/#comment-1936245">Eric A. Anderson</a>.</p>
<p>Thank you for the reply Eric! :D New Maya 2014 has a really sweet retopology tool called Quad Draw. I love your sculpt of the cliff wall by the way!</p>
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		<title>
		By: Eric A. Anderson		</title>
		<link>https://the-witness.net/news/2013/09/on-the-rocks/comment-page-1/#comment-1936245</link>

		<dc:creator><![CDATA[Eric A. Anderson]]></dc:creator>
		<pubDate>Wed, 11 Sep 2013 18:34:50 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2242#comment-1936245</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2013/09/on-the-rocks/comment-page-1/#comment-1928935&quot;&gt;Vincent Srzentic&lt;/a&gt;.

We primarily use ZBrush for sculpting tasks.  In the case of the specific mesh shown above, I think I retopologized that one by hand using 3DSMax&#039;s Graphite tools... but often we just try to keep our sculpts as clean as possible and simply use a decimated version of the sculpt (hand edited as needed).]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2013/09/on-the-rocks/comment-page-1/#comment-1928935">Vincent Srzentic</a>.</p>
<p>We primarily use ZBrush for sculpting tasks.  In the case of the specific mesh shown above, I think I retopologized that one by hand using 3DSMax&#8217;s Graphite tools&#8230; but often we just try to keep our sculpts as clean as possible and simply use a decimated version of the sculpt (hand edited as needed).</p>
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		<title>
		By: Vincent Srzentic		</title>
		<link>https://the-witness.net/news/2013/09/on-the-rocks/comment-page-1/#comment-1928935</link>

		<dc:creator><![CDATA[Vincent Srzentic]]></dc:creator>
		<pubDate>Wed, 11 Sep 2013 13:46:40 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2242#comment-1928935</guid>

					<description><![CDATA[Really great article! Thank you for giving us the insight of The Witness creation process. You mentioned that you sculpted your geometry. What software did you use? ZBrush? And did you had to retopologize the mesh?]]></description>
			<content:encoded><![CDATA[<p>Really great article! Thank you for giving us the insight of The Witness creation process. You mentioned that you sculpted your geometry. What software did you use? ZBrush? And did you had to retopologize the mesh?</p>
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		<title>
		By: Kyrith		</title>
		<link>https://the-witness.net/news/2013/09/on-the-rocks/comment-page-1/#comment-1924754</link>

		<dc:creator><![CDATA[Kyrith]]></dc:creator>
		<pubDate>Wed, 11 Sep 2013 05:26:01 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2242#comment-1924754</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2013/09/on-the-rocks/comment-page-1/#comment-1894712&quot;&gt;Jonathan Blow&lt;/a&gt;.

After trying the Oculus Rift dev kit for the first time (&lt;i&gt;Mirror&#039;s Edge&lt;/i&gt;), a friend of mine brought up how interesting and perhaps even optimal it would be to use the device with a more slow-paced, atmospheric title like &lt;i&gt;The Witness&lt;/i&gt;. It seems to me that using VR for a faster-paced title would be constantly disorienting but that it could work wonders for letting players get immersed into a &quot;softer&quot; setting.

Of course, I&#039;m not totally convinced that VR is really that big of a deal yet, myself. It just seems kind of useless. I mean, sure, it can probably do a better job immersing you into a game, but is that really necessary? Just a thought. Any chance you could tell me yours?]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2013/09/on-the-rocks/comment-page-1/#comment-1894712">Jonathan Blow</a>.</p>
<p>After trying the Oculus Rift dev kit for the first time (<i>Mirror&#8217;s Edge</i>), a friend of mine brought up how interesting and perhaps even optimal it would be to use the device with a more slow-paced, atmospheric title like <i>The Witness</i>. It seems to me that using VR for a faster-paced title would be constantly disorienting but that it could work wonders for letting players get immersed into a &#8220;softer&#8221; setting.</p>
<p>Of course, I&#8217;m not totally convinced that VR is really that big of a deal yet, myself. It just seems kind of useless. I mean, sure, it can probably do a better job immersing you into a game, but is that really necessary? Just a thought. Any chance you could tell me yours?</p>
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		<item>
		<title>
		By: Jonathan Blow		</title>
		<link>https://the-witness.net/news/2013/09/on-the-rocks/comment-page-1/#comment-1894712</link>

		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Mon, 09 Sep 2013 20:27:27 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2242#comment-1894712</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2013/09/on-the-rocks/comment-page-1/#comment-1870407&quot;&gt;Colin&lt;/a&gt;.

We are thinking about VR support but nothing is decided at this time.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2013/09/on-the-rocks/comment-page-1/#comment-1870407">Colin</a>.</p>
<p>We are thinking about VR support but nothing is decided at this time.</p>
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		<title>
		By: Eric A. Anderson		</title>
		<link>https://the-witness.net/news/2013/09/on-the-rocks/comment-page-1/#comment-1889680</link>

		<dc:creator><![CDATA[Eric A. Anderson]]></dc:creator>
		<pubDate>Mon, 09 Sep 2013 17:13:56 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2242#comment-1889680</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2013/09/on-the-rocks/comment-page-1/#comment-1863312&quot;&gt;Kyrith&lt;/a&gt;.

Hey, thanks!!!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2013/09/on-the-rocks/comment-page-1/#comment-1863312">Kyrith</a>.</p>
<p>Hey, thanks!!!</p>
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		<item>
		<title>
		By: Colin		</title>
		<link>https://the-witness.net/news/2013/09/on-the-rocks/comment-page-1/#comment-1870407</link>

		<dc:creator><![CDATA[Colin]]></dc:creator>
		<pubDate>Sun, 08 Sep 2013 21:30:52 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2242#comment-1870407</guid>

					<description><![CDATA[Are you planning on an VR or Oculus Rift support?  I would really like to walk through the island.]]></description>
			<content:encoded><![CDATA[<p>Are you planning on an VR or Oculus Rift support?  I would really like to walk through the island.</p>
]]></content:encoded>
		
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		<title>
		By: Lionk		</title>
		<link>https://the-witness.net/news/2013/09/on-the-rocks/comment-page-1/#comment-1868753</link>

		<dc:creator><![CDATA[Lionk]]></dc:creator>
		<pubDate>Sun, 08 Sep 2013 19:53:07 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2242#comment-1868753</guid>

					<description><![CDATA[This was a good read! Yes inspiring... And also candy for my eyes.]]></description>
			<content:encoded><![CDATA[<p>This was a good read! Yes inspiring&#8230; And also candy for my eyes.</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Kyrith		</title>
		<link>https://the-witness.net/news/2013/09/on-the-rocks/comment-page-1/#comment-1863312</link>

		<dc:creator><![CDATA[Kyrith]]></dc:creator>
		<pubDate>Sun, 08 Sep 2013 16:58:01 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2242#comment-1863312</guid>

					<description><![CDATA[That&#039;s just amazing. I&#039;d been trying to think of a way to describe the art style of &lt;i&gt;The Witness&lt;/i&gt; beyond &quot;colorful,&quot; and now I finally understand it. The aesthetic of &lt;i&gt;The Witness&lt;/i&gt; is &quot;simplified realism&quot;— real objects broken down to their most essential pieces, the pieces that invoke the &quot;feeling&quot; of the structure or object without perfectly representing it visually. 

It&#039;s beautiful, so beautiful I published a news story on it. I hope you like it! http://www.gamnesia.com/news/developer-explains-the-witness-deliberately-simplistic-art-style-noise-was]]></description>
			<content:encoded><![CDATA[<p>That&#8217;s just amazing. I&#8217;d been trying to think of a way to describe the art style of <i>The Witness</i> beyond &#8220;colorful,&#8221; and now I finally understand it. The aesthetic of <i>The Witness</i> is &#8220;simplified realism&#8221;— real objects broken down to their most essential pieces, the pieces that invoke the &#8220;feeling&#8221; of the structure or object without perfectly representing it visually. </p>
<p>It&#8217;s beautiful, so beautiful I published a news story on it. I hope you like it! <a href="http://www.gamnesia.com/news/developer-explains-the-witness-deliberately-simplistic-art-style-noise-was" rel="nofollow ugc">http://www.gamnesia.com/news/developer-explains-the-witness-deliberately-simplistic-art-style-noise-was</a></p>
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		<title>
		By: Hemlock Drew		</title>
		<link>https://the-witness.net/news/2013/09/on-the-rocks/comment-page-1/#comment-1804426</link>

		<dc:creator><![CDATA[Hemlock Drew]]></dc:creator>
		<pubDate>Fri, 06 Sep 2013 21:34:53 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2242#comment-1804426</guid>

					<description><![CDATA[This game rocks!

...]]></description>
			<content:encoded><![CDATA[<p>This game rocks!</p>
<p>&#8230;</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Hemlock Drew		</title>
		<link>https://the-witness.net/news/2013/09/on-the-rocks/comment-page-1/#comment-1804416</link>

		<dc:creator><![CDATA[Hemlock Drew]]></dc:creator>
		<pubDate>Fri, 06 Sep 2013 21:34:33 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2242#comment-1804416</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2013/09/on-the-rocks/comment-page-1/#comment-1796248&quot;&gt;beachcroft&lt;/a&gt;.

ditto!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2013/09/on-the-rocks/comment-page-1/#comment-1796248">beachcroft</a>.</p>
<p>ditto!</p>
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		<title>
		By: Micah		</title>
		<link>https://the-witness.net/news/2013/09/on-the-rocks/comment-page-1/#comment-1802568</link>

		<dc:creator><![CDATA[Micah]]></dc:creator>
		<pubDate>Fri, 06 Sep 2013 20:38:51 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2242#comment-1802568</guid>

					<description><![CDATA[What up Eric!? Holler! Thank Luis and Orsi for us for hassling you. Oh and thank you fine sir as well.]]></description>
			<content:encoded><![CDATA[<p>What up Eric!? Holler! Thank Luis and Orsi for us for hassling you. Oh and thank you fine sir as well.</p>
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		<title>
		By: Micah		</title>
		<link>https://the-witness.net/news/2013/09/on-the-rocks/comment-page-1/#comment-1802410</link>

		<dc:creator><![CDATA[Micah]]></dc:creator>
		<pubDate>Fri, 06 Sep 2013 20:36:17 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2242#comment-1802410</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2013/09/on-the-rocks/comment-page-1/#comment-1786196&quot;&gt;Phil Willis&lt;/a&gt;.

This explanation seems to fit your question at 12:42 to 14:50 of this youtube video:
http://www.youtube.com/watch?v=HGZ3-SpId3Y]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2013/09/on-the-rocks/comment-page-1/#comment-1786196">Phil Willis</a>.</p>
<p>This explanation seems to fit your question at 12:42 to 14:50 of this youtube video:<br />
<a href="http://www.youtube.com/watch?v=HGZ3-SpId3Y" rel="nofollow ugc">http://www.youtube.com/watch?v=HGZ3-SpId3Y</a></p>
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		<title>
		By: beachcroft		</title>
		<link>https://the-witness.net/news/2013/09/on-the-rocks/comment-page-1/#comment-1796248</link>

		<dc:creator><![CDATA[beachcroft]]></dc:creator>
		<pubDate>Fri, 06 Sep 2013 17:08:24 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2242#comment-1796248</guid>

					<description><![CDATA[So excited for this game. I&#039;m buying the PS4 when it comes out. Congrats team, you&#039;re making a system seller, at least for me!]]></description>
			<content:encoded><![CDATA[<p>So excited for this game. I&#8217;m buying the PS4 when it comes out. Congrats team, you&#8217;re making a system seller, at least for me!</p>
]]></content:encoded>
		
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		<title>
		By: Chris		</title>
		<link>https://the-witness.net/news/2013/09/on-the-rocks/comment-page-1/#comment-1790525</link>

		<dc:creator><![CDATA[Chris]]></dc:creator>
		<pubDate>Fri, 06 Sep 2013 10:34:25 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2242#comment-1790525</guid>

					<description><![CDATA[Sweet, can&#039;t wait to explore!]]></description>
			<content:encoded><![CDATA[<p>Sweet, can&#8217;t wait to explore!</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Phil Willis		</title>
		<link>https://the-witness.net/news/2013/09/on-the-rocks/comment-page-1/#comment-1786196</link>

		<dc:creator><![CDATA[Phil Willis]]></dc:creator>
		<pubDate>Fri, 06 Sep 2013 06:51:20 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2242#comment-1786196</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2013/09/on-the-rocks/comment-page-1/#comment-1754521&quot;&gt;Jabberwok&lt;/a&gt;.

Same - if the geometry is so simplified, why the need to release on next-gen platforms?]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2013/09/on-the-rocks/comment-page-1/#comment-1754521">Jabberwok</a>.</p>
<p>Same &#8211; if the geometry is so simplified, why the need to release on next-gen platforms?</p>
]]></content:encoded>
		
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		<title>
		By: Hemlock Drew		</title>
		<link>https://the-witness.net/news/2013/09/on-the-rocks/comment-page-1/#comment-1771362</link>

		<dc:creator><![CDATA[Hemlock Drew]]></dc:creator>
		<pubDate>Thu, 05 Sep 2013 22:57:04 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2242#comment-1771362</guid>

					<description><![CDATA[I love it!]]></description>
			<content:encoded><![CDATA[<p>I love it!</p>
]]></content:encoded>
		
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		<title>
		By: Pritchard		</title>
		<link>https://the-witness.net/news/2013/09/on-the-rocks/comment-page-1/#comment-1764953</link>

		<dc:creator><![CDATA[Pritchard]]></dc:creator>
		<pubDate>Thu, 05 Sep 2013 20:06:13 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2242#comment-1764953</guid>

					<description><![CDATA[I&#039;m really not surprised how well this works.  I&#039;m also not surprised you&#039;re going for this style.  Everything in design (especially on the web) has moved from hyper-detailed to blocks of pleasurable colors in recent years.

IMO, it&#039;s a good move.  Looks edible.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m really not surprised how well this works.  I&#8217;m also not surprised you&#8217;re going for this style.  Everything in design (especially on the web) has moved from hyper-detailed to blocks of pleasurable colors in recent years.</p>
<p>IMO, it&#8217;s a good move.  Looks edible.</p>
]]></content:encoded>
		
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		<title>
		By: Tom Kirby-Green		</title>
		<link>https://the-witness.net/news/2013/09/on-the-rocks/comment-page-1/#comment-1763365</link>

		<dc:creator><![CDATA[Tom Kirby-Green]]></dc:creator>
		<pubDate>Thu, 05 Sep 2013 19:20:55 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2242#comment-1763365</guid>

					<description><![CDATA[Beautiful work, can&#039;t wait to give this a spin on PlayStation 4.]]></description>
			<content:encoded><![CDATA[<p>Beautiful work, can&#8217;t wait to give this a spin on PlayStation 4.</p>
]]></content:encoded>
		
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		<title>
		By: Josh Singer		</title>
		<link>https://the-witness.net/news/2013/09/on-the-rocks/comment-page-1/#comment-1758940</link>

		<dc:creator><![CDATA[Josh Singer]]></dc:creator>
		<pubDate>Thu, 05 Sep 2013 17:01:47 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2242#comment-1758940</guid>

					<description><![CDATA[I love the untextured look of those rocks. It seems to allow the light to do it&#039;s suggestive job.

Also, is that the fantastic stone age Maes Howe in Orkney that I can see in &quot;rocksImg-14-300x238.jpg&quot;? Very distinctive corbelled vaulting.]]></description>
			<content:encoded><![CDATA[<p>I love the untextured look of those rocks. It seems to allow the light to do it&#8217;s suggestive job.</p>
<p>Also, is that the fantastic stone age Maes Howe in Orkney that I can see in &#8220;rocksImg-14-300&#215;238.jpg&#8221;? Very distinctive corbelled vaulting.</p>
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		<title>
		By: Paul Grzymkowski		</title>
		<link>https://the-witness.net/news/2013/09/on-the-rocks/comment-page-1/#comment-1755639</link>

		<dc:creator><![CDATA[Paul Grzymkowski]]></dc:creator>
		<pubDate>Thu, 05 Sep 2013 14:26:57 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2242#comment-1755639</guid>

					<description><![CDATA[Great post!  I definitely like the direction the art style has taken.  In some ways it reminds me of Out of This World (Another World), a game I absolutely loved especially because of it&#039;s minimalist art style.

What I also like is that the minimalist art style stays closer to a protoype version of the game world.    I remember creating grayscale renders of 3D scenes and liking how it looked before all the extra textures were added.  It&#039;s sort of like a grayscale pencil sketch with only small fill ins.  I remember watching artists create drawings, and somewhere before all those extra lines, colors and details were added thinking &quot;Stop!  It looks good right there!&quot; but inevitably they would add extra brush strokes.  It added detail, sure, but were not what I had wanted to see.  

If there is some space for your imagination to fill in a color or a line that is not present, I think it is more engaging.  If you draw every single line and color for them, what&#039;s left for them to wonder about?]]></description>
			<content:encoded><![CDATA[<p>Great post!  I definitely like the direction the art style has taken.  In some ways it reminds me of Out of This World (Another World), a game I absolutely loved especially because of it&#8217;s minimalist art style.</p>
<p>What I also like is that the minimalist art style stays closer to a protoype version of the game world.    I remember creating grayscale renders of 3D scenes and liking how it looked before all the extra textures were added.  It&#8217;s sort of like a grayscale pencil sketch with only small fill ins.  I remember watching artists create drawings, and somewhere before all those extra lines, colors and details were added thinking &#8220;Stop!  It looks good right there!&#8221; but inevitably they would add extra brush strokes.  It added detail, sure, but were not what I had wanted to see.  </p>
<p>If there is some space for your imagination to fill in a color or a line that is not present, I think it is more engaging.  If you draw every single line and color for them, what&#8217;s left for them to wonder about?</p>
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		<title>
		By: Michael		</title>
		<link>https://the-witness.net/news/2013/09/on-the-rocks/comment-page-1/#comment-1755541</link>

		<dc:creator><![CDATA[Michael]]></dc:creator>
		<pubDate>Thu, 05 Sep 2013 14:22:42 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2242#comment-1755541</guid>

					<description><![CDATA[These shots look fantastic! Simplicity is huge, especially today with so much chatter.

Enjoy killing the noise! Great work guys!]]></description>
			<content:encoded><![CDATA[<p>These shots look fantastic! Simplicity is huge, especially today with so much chatter.</p>
<p>Enjoy killing the noise! Great work guys!</p>
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		<title>
		By: Jay LaPorte		</title>
		<link>https://the-witness.net/news/2013/09/on-the-rocks/comment-page-1/#comment-1755022</link>

		<dc:creator><![CDATA[Jay LaPorte]]></dc:creator>
		<pubDate>Thu, 05 Sep 2013 13:54:00 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2242#comment-1755022</guid>

					<description><![CDATA[I was thinking of the same thing.

I think you folks have hit on a good balance in the design and geometry of this world; it&#039;s enticing and surreal, and looking at these screenshots makes me long to explore that world. I think that&#039;s what you were aiming at directly.]]></description>
			<content:encoded><![CDATA[<p>I was thinking of the same thing.</p>
<p>I think you folks have hit on a good balance in the design and geometry of this world; it&#8217;s enticing and surreal, and looking at these screenshots makes me long to explore that world. I think that&#8217;s what you were aiming at directly.</p>
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		<title>
		By: Jabberwok		</title>
		<link>https://the-witness.net/news/2013/09/on-the-rocks/comment-page-1/#comment-1754521</link>

		<dc:creator><![CDATA[Jabberwok]]></dc:creator>
		<pubDate>Thu, 05 Sep 2013 13:32:07 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2242#comment-1754521</guid>

					<description><![CDATA[Beautiful stuff. And I&#039;m curious as to whether this change in style makes the graphics less processor intensive.]]></description>
			<content:encoded><![CDATA[<p>Beautiful stuff. And I&#8217;m curious as to whether this change in style makes the graphics less processor intensive.</p>
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		<title>
		By: GJ		</title>
		<link>https://the-witness.net/news/2013/09/on-the-rocks/comment-page-1/#comment-1749924</link>

		<dc:creator><![CDATA[GJ]]></dc:creator>
		<pubDate>Thu, 05 Sep 2013 09:17:18 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2242#comment-1749924</guid>

					<description><![CDATA[I really love the minimal art style of The Witness. Now the gameplay is still a bit under wraps right now the visuals alone would be a reason to want to play the game. Each screenshot looks more like a painting to me than a 3D rendered scene.

Ok enough of that, now go finish the game already ;)]]></description>
			<content:encoded><![CDATA[<p>I really love the minimal art style of The Witness. Now the gameplay is still a bit under wraps right now the visuals alone would be a reason to want to play the game. Each screenshot looks more like a painting to me than a 3D rendered scene.</p>
<p>Ok enough of that, now go finish the game already ;)</p>
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		<title>
		By: Wok		</title>
		<link>https://the-witness.net/news/2013/09/on-the-rocks/comment-page-1/#comment-1744709</link>

		<dc:creator><![CDATA[Wok]]></dc:creator>
		<pubDate>Thu, 05 Sep 2013 06:27:20 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2242#comment-1744709</guid>

					<description><![CDATA[Basically, you learn how to generate TotalVariation-denoised landscapes. Awesome!]]></description>
			<content:encoded><![CDATA[<p>Basically, you learn how to generate TotalVariation-denoised landscapes. Awesome!</p>
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		<title>
		By: Gorgeio Vallenciay		</title>
		<link>https://the-witness.net/news/2013/09/on-the-rocks/comment-page-1/#comment-1744602</link>

		<dc:creator><![CDATA[Gorgeio Vallenciay]]></dc:creator>
		<pubDate>Thu, 05 Sep 2013 06:19:54 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2242#comment-1744602</guid>

					<description><![CDATA[Wow, that second to last picture of the autumn trees would make a killer desktop background.]]></description>
			<content:encoded><![CDATA[<p>Wow, that second to last picture of the autumn trees would make a killer desktop background.</p>
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		<title>
		By: Dimenovel		</title>
		<link>https://the-witness.net/news/2013/09/on-the-rocks/comment-page-1/#comment-1744445</link>

		<dc:creator><![CDATA[Dimenovel]]></dc:creator>
		<pubDate>Thu, 05 Sep 2013 06:08:22 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2242#comment-1744445</guid>

					<description><![CDATA[This reminds me a bit of TF2, and I mean that as a compliment. Allowing the player to fill in details on their own, while allowing yourselves to retain a really clean and still developed world is smart.]]></description>
			<content:encoded><![CDATA[<p>This reminds me a bit of TF2, and I mean that as a compliment. Allowing the player to fill in details on their own, while allowing yourselves to retain a really clean and still developed world is smart.</p>
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		<title>
		By: Charles Wenzel		</title>
		<link>https://the-witness.net/news/2013/09/on-the-rocks/comment-page-1/#comment-1742579</link>

		<dc:creator><![CDATA[Charles Wenzel]]></dc:creator>
		<pubDate>Thu, 05 Sep 2013 03:00:11 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2242#comment-1742579</guid>

					<description><![CDATA[There&#039;s real beauty in geometry!]]></description>
			<content:encoded><![CDATA[<p>There&#8217;s real beauty in geometry!</p>
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		<title>
		By: David Axel Kurtz		</title>
		<link>https://the-witness.net/news/2013/09/on-the-rocks/comment-page-1/#comment-1741014</link>

		<dc:creator><![CDATA[David Axel Kurtz]]></dc:creator>
		<pubDate>Thu, 05 Sep 2013 01:40:21 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2242#comment-1741014</guid>

					<description><![CDATA[This reminds me so much of the Making Of vid for Riven. But you have taken it a step further: not just mimesis, but mimesis within the context of the playing of a game. 

Following this blog makes me feel like I am part of something... and something that it is very much worth being a part of.

Also those are some really pretty rocks :-)]]></description>
			<content:encoded><![CDATA[<p>This reminds me so much of the Making Of vid for Riven. But you have taken it a step further: not just mimesis, but mimesis within the context of the playing of a game. </p>
<p>Following this blog makes me feel like I am part of something&#8230; and something that it is very much worth being a part of.</p>
<p>Also those are some really pretty rocks :-)</p>
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		<title>
		By: Vanessa		</title>
		<link>https://the-witness.net/news/2013/09/on-the-rocks/comment-page-1/#comment-1738936</link>

		<dc:creator><![CDATA[Vanessa]]></dc:creator>
		<pubDate>Thu, 05 Sep 2013 00:13:30 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2242#comment-1738936</guid>

					<description><![CDATA[Great post Eric. Can&#039;t wait for the game, it&#039;s going to be great! :)]]></description>
			<content:encoded><![CDATA[<p>Great post Eric. Can&#8217;t wait for the game, it&#8217;s going to be great! :)</p>
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