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	<title>
	Comments on: Island Snapshot&#8230;	</title>
	<atom:link href="https://the-witness.net/news/2012/09/island-snapshot-6/feed/" rel="self" type="application/rss+xml" />
	<link>https://the-witness.net/news/2012/09/island-snapshot-6/</link>
	<description>Explore an abandoned island.</description>
	<lastBuildDate>Mon, 01 Oct 2012 20:57:26 +0000</lastBuildDate>
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	<item>
		<title>
		By: Laurel Karr		</title>
		<link>https://the-witness.net/news/2012/09/island-snapshot-6/comment-page-1/#comment-43313</link>

		<dc:creator><![CDATA[Laurel Karr]]></dc:creator>
		<pubDate>Mon, 01 Oct 2012 20:57:26 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=1810#comment-43313</guid>

					<description><![CDATA[I wish I had something more constructive to ask, but I&#039;m very intrigued by the desert.  Is that a Bristlecone Pine on the precipice near the Joshua trees?]]></description>
			<content:encoded><![CDATA[<p>I wish I had something more constructive to ask, but I&#8217;m very intrigued by the desert.  Is that a Bristlecone Pine on the precipice near the Joshua trees?</p>
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		<item>
		<title>
		By: Jonathan Blow		</title>
		<link>https://the-witness.net/news/2012/09/island-snapshot-6/comment-page-1/#comment-37801</link>

		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Thu, 20 Sep 2012 20:37:04 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=1810#comment-37801</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2012/09/island-snapshot-6/comment-page-1/#comment-37284&quot;&gt;Sumaleth&lt;/a&gt;.

Unlikely. We&#039;ll see.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2012/09/island-snapshot-6/comment-page-1/#comment-37284">Sumaleth</a>.</p>
<p>Unlikely. We&#8217;ll see.</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Sumaleth		</title>
		<link>https://the-witness.net/news/2012/09/island-snapshot-6/comment-page-1/#comment-37284</link>

		<dc:creator><![CDATA[Sumaleth]]></dc:creator>
		<pubDate>Thu, 20 Sep 2012 05:01:58 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=1810#comment-37284</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2012/09/island-snapshot-6/comment-page-1/#comment-36815&quot;&gt;Jonathan Blow&lt;/a&gt;.

Speaking of control, is there a change we&#039;ll see a purely point-and-click option for PC/Mac?]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2012/09/island-snapshot-6/comment-page-1/#comment-36815">Jonathan Blow</a>.</p>
<p>Speaking of control, is there a change we&#8217;ll see a purely point-and-click option for PC/Mac?</p>
]]></content:encoded>
		
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		<title>
		By: Devin Raposo		</title>
		<link>https://the-witness.net/news/2012/09/island-snapshot-6/comment-page-1/#comment-37262</link>

		<dc:creator><![CDATA[Devin Raposo]]></dc:creator>
		<pubDate>Thu, 20 Sep 2012 04:15:41 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=1810#comment-37262</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2012/09/island-snapshot-6/comment-page-1/#comment-37024&quot;&gt;Jonathan Blow&lt;/a&gt;.

Perhaps develop something that is more universal than the Xbox 360 controller&#039;s default scheme...most PC controllers, including the Xbox controller itself, tend to be pretty similar (although I confess to not knowing much if at all about this subject.) A quick Google Image search (though this may not be the most valuable metric to work with) reveals that a lot of modern PC controllers are pretty much based around either the PS3 or 360 controllers, which themselves are pretty similar in layout. For example, while I don&#039;t know how The Witness handles communicating button information to the player, most controllers have four face buttons on the right side of the controller (the A, B, X, and Y of the Xbox controller) in a standard or at least very similar layout, of the course the two analog sticks for movement, at least two shoulder buttons per side (if not more), a directional pad, and some sort of start/pause and back/select buttons. But then again, this may be useless information to you, as I don&#039;t know anything about programming gamepad support in C++!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2012/09/island-snapshot-6/comment-page-1/#comment-37024">Jonathan Blow</a>.</p>
<p>Perhaps develop something that is more universal than the Xbox 360 controller&#8217;s default scheme&#8230;most PC controllers, including the Xbox controller itself, tend to be pretty similar (although I confess to not knowing much if at all about this subject.) A quick Google Image search (though this may not be the most valuable metric to work with) reveals that a lot of modern PC controllers are pretty much based around either the PS3 or 360 controllers, which themselves are pretty similar in layout. For example, while I don&#8217;t know how The Witness handles communicating button information to the player, most controllers have four face buttons on the right side of the controller (the A, B, X, and Y of the Xbox controller) in a standard or at least very similar layout, of the course the two analog sticks for movement, at least two shoulder buttons per side (if not more), a directional pad, and some sort of start/pause and back/select buttons. But then again, this may be useless information to you, as I don&#8217;t know anything about programming gamepad support in C++!</p>
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		<item>
		<title>
		By: Jonathan Blow		</title>
		<link>https://the-witness.net/news/2012/09/island-snapshot-6/comment-page-1/#comment-37024</link>

		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Wed, 19 Sep 2012 15:08:15 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=1810#comment-37024</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2012/09/island-snapshot-6/comment-page-1/#comment-36966&quot;&gt;pkt-zer0&lt;/a&gt;.

The question is how you visually prompt different buttons and stuff. This is why I only supported the 360 controller for Braid, because you can&#039;t tell people visually what button to push when you don&#039;t know what that button looks like or where it is relative to other buttons.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2012/09/island-snapshot-6/comment-page-1/#comment-36966">pkt-zer0</a>.</p>
<p>The question is how you visually prompt different buttons and stuff. This is why I only supported the 360 controller for Braid, because you can&#8217;t tell people visually what button to push when you don&#8217;t know what that button looks like or where it is relative to other buttons.</p>
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		<title>
		By: pkt-zer0		</title>
		<link>https://the-witness.net/news/2012/09/island-snapshot-6/comment-page-1/#comment-36966</link>

		<dc:creator><![CDATA[pkt-zer0]]></dc:creator>
		<pubDate>Wed, 19 Sep 2012 12:24:44 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=1810#comment-36966</guid>

					<description><![CDATA[Supporting DirectInput controllers isn&#039;t that terrible, but providing some reasonable default setup with no user configuration... yeah, I can see how that could get a bit messy. On my gamepad, the right analog stick maps to the third and sixth axis (which is also inverted, compared to XInput coordinates). Fun stuff.

Anyway, I think you&#039;re reasonably safe as long as you don&#039;t go out of your way to make X360CE not work or something.]]></description>
			<content:encoded><![CDATA[<p>Supporting DirectInput controllers isn&#8217;t that terrible, but providing some reasonable default setup with no user configuration&#8230; yeah, I can see how that could get a bit messy. On my gamepad, the right analog stick maps to the third and sixth axis (which is also inverted, compared to XInput coordinates). Fun stuff.</p>
<p>Anyway, I think you&#8217;re reasonably safe as long as you don&#8217;t go out of your way to make X360CE not work or something.</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Jonathan Blow		</title>
		<link>https://the-witness.net/news/2012/09/island-snapshot-6/comment-page-1/#comment-36815</link>

		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Wed, 19 Sep 2012 02:30:18 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=1810#comment-36815</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2012/09/island-snapshot-6/comment-page-1/#comment-36813&quot;&gt;Evan&lt;/a&gt;.

Controller support is already there... for the 360 gamepad.
We&#039;ll see about supporting other controllers (it is kind of a mess on the PC).]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2012/09/island-snapshot-6/comment-page-1/#comment-36813">Evan</a>.</p>
<p>Controller support is already there&#8230; for the 360 gamepad.<br />
We&#8217;ll see about supporting other controllers (it is kind of a mess on the PC).</p>
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		<title>
		By: Evan		</title>
		<link>https://the-witness.net/news/2012/09/island-snapshot-6/comment-page-1/#comment-36813</link>

		<dc:creator><![CDATA[Evan]]></dc:creator>
		<pubDate>Wed, 19 Sep 2012 01:49:31 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=1810#comment-36813</guid>

					<description><![CDATA[I like the colour pallet. The trees exude a feeling of warmth, looking forward to exploring your island.
Would be grateful if you could include controller support, not being a native PC gamer.]]></description>
			<content:encoded><![CDATA[<p>I like the colour pallet. The trees exude a feeling of warmth, looking forward to exploring your island.<br />
Would be grateful if you could include controller support, not being a native PC gamer.</p>
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		<title>
		By: Matthew VanDevander		</title>
		<link>https://the-witness.net/news/2012/09/island-snapshot-6/comment-page-1/#comment-36367</link>

		<dc:creator><![CDATA[Matthew VanDevander]]></dc:creator>
		<pubDate>Tue, 18 Sep 2012 03:19:39 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=1810#comment-36367</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2012/09/island-snapshot-6/comment-page-1/#comment-36046&quot;&gt;Jonathan Blow&lt;/a&gt;.

We do love you, really!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2012/09/island-snapshot-6/comment-page-1/#comment-36046">Jonathan Blow</a>.</p>
<p>We do love you, really!</p>
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		<title>
		By: andrewcoggeshall		</title>
		<link>https://the-witness.net/news/2012/09/island-snapshot-6/comment-page-1/#comment-36081</link>

		<dc:creator><![CDATA[andrewcoggeshall]]></dc:creator>
		<pubDate>Mon, 17 Sep 2012 18:12:47 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=1810#comment-36081</guid>

					<description><![CDATA[I really like the train station looking area, looks like a quarry.

I&#039;m curious if the river will have realtime reflection. I remember you mentioned that turning the lake into a bay removed the need to render the scene another time and if a river is an irregular surface it seems like rendering the reflection would be really difficult. I heard there are now realtime reflections with DirectX, are you planning to try anything like this?

I guess with a lot of refraction you could even just use a cube map reflection and it could still look nice.]]></description>
			<content:encoded><![CDATA[<p>I really like the train station looking area, looks like a quarry.</p>
<p>I&#8217;m curious if the river will have realtime reflection. I remember you mentioned that turning the lake into a bay removed the need to render the scene another time and if a river is an irregular surface it seems like rendering the reflection would be really difficult. I heard there are now realtime reflections with DirectX, are you planning to try anything like this?</p>
<p>I guess with a lot of refraction you could even just use a cube map reflection and it could still look nice.</p>
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		<item>
		<title>
		By: Jonathan Blow		</title>
		<link>https://the-witness.net/news/2012/09/island-snapshot-6/comment-page-1/#comment-36046</link>

		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Mon, 17 Sep 2012 16:25:42 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=1810#comment-36046</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2012/09/island-snapshot-6/comment-page-1/#comment-35317&quot;&gt;Phil Fortier&lt;/a&gt;.

Guys .. OF COURSE there are big visual artifacts. The game is not done yet.

It is just annoying when people point this stuff out.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2012/09/island-snapshot-6/comment-page-1/#comment-35317">Phil Fortier</a>.</p>
<p>Guys .. OF COURSE there are big visual artifacts. The game is not done yet.</p>
<p>It is just annoying when people point this stuff out.</p>
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		<title>
		By: Phil Fortier		</title>
		<link>https://the-witness.net/news/2012/09/island-snapshot-6/comment-page-1/#comment-35317</link>

		<dc:creator><![CDATA[Phil Fortier]]></dc:creator>
		<pubDate>Sun, 16 Sep 2012 20:53:03 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=1810#comment-35317</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2012/09/island-snapshot-6/comment-page-1/#comment-35125&quot;&gt;Daniel Ribeiro Macie&lt;/a&gt;.

Yeah, I see some artifacts on the shed near the water (maybe because the screenshot is taken from so far away?), and a seam in the water.

Overall looks great though. I really like the way the trees look.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2012/09/island-snapshot-6/comment-page-1/#comment-35125">Daniel Ribeiro Macie</a>.</p>
<p>Yeah, I see some artifacts on the shed near the water (maybe because the screenshot is taken from so far away?), and a seam in the water.</p>
<p>Overall looks great though. I really like the way the trees look.</p>
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		<title>
		By: Luke		</title>
		<link>https://the-witness.net/news/2012/09/island-snapshot-6/comment-page-1/#comment-35307</link>

		<dc:creator><![CDATA[Luke]]></dc:creator>
		<pubDate>Sun, 16 Sep 2012 19:03:52 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=1810#comment-35307</guid>

					<description><![CDATA[Nice!]]></description>
			<content:encoded><![CDATA[<p>Nice!</p>
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		<title>
		By: Jamin Grey		</title>
		<link>https://the-witness.net/news/2012/09/island-snapshot-6/comment-page-1/#comment-35259</link>

		<dc:creator><![CDATA[Jamin Grey]]></dc:creator>
		<pubDate>Sun, 16 Sep 2012 16:44:34 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=1810#comment-35259</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2012/09/island-snapshot-6/comment-page-1/#comment-35123&quot;&gt;Sami&lt;/a&gt;.

Funny enough, that windmill has been in the pics for ages (over two years).
https://the-witness.net/news/wp-content/uploads/2010/04/island.jpg

There&#039;s probably something central about it to the gameplay, since it was even in the early concept art.
https://the-witness.net/news/2010/02/concept-art/]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2012/09/island-snapshot-6/comment-page-1/#comment-35123">Sami</a>.</p>
<p>Funny enough, that windmill has been in the pics for ages (over two years).<br />
<a href="https://the-witness.net/news/wp-content/uploads/2010/04/island.jpg" rel="nofollow ugc">https://the-witness.net/news/wp-content/uploads/2010/04/island.jpg</a></p>
<p>There&#8217;s probably something central about it to the gameplay, since it was even in the early concept art.<br />
<a href="https://the-witness.net/news/2010/02/concept-art/" rel="nofollow ugc">https://the-witness.net/news/2010/02/concept-art/</a></p>
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		<title>
		By: Chris		</title>
		<link>https://the-witness.net/news/2012/09/island-snapshot-6/comment-page-1/#comment-35199</link>

		<dc:creator><![CDATA[Chris]]></dc:creator>
		<pubDate>Sun, 16 Sep 2012 15:13:29 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=1810#comment-35199</guid>

					<description><![CDATA[And i&#039;ve got my kick for the month! Been checking back every day at least 3 times.. That is starting to look very refined!]]></description>
			<content:encoded><![CDATA[<p>And i&#8217;ve got my kick for the month! Been checking back every day at least 3 times.. That is starting to look very refined!</p>
]]></content:encoded>
		
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		<title>
		By: Daniel Ribeiro Macie		</title>
		<link>https://the-witness.net/news/2012/09/island-snapshot-6/comment-page-1/#comment-35125</link>

		<dc:creator><![CDATA[Daniel Ribeiro Macie]]></dc:creator>
		<pubDate>Sun, 16 Sep 2012 11:26:46 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=1810#comment-35125</guid>

					<description><![CDATA[I wonder what is that hole on the right...
BTW, I see so many graphical artifacts (Depth buffer related mostly). Did you take the screenshot from this angle to show them?
(Ehm, I&#039;m not being rude, just *really* curious. :))]]></description>
			<content:encoded><![CDATA[<p>I wonder what is that hole on the right&#8230;<br />
BTW, I see so many graphical artifacts (Depth buffer related mostly). Did you take the screenshot from this angle to show them?<br />
(Ehm, I&#8217;m not being rude, just *really* curious. :))</p>
]]></content:encoded>
		
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		<title>
		By: Sami		</title>
		<link>https://the-witness.net/news/2012/09/island-snapshot-6/comment-page-1/#comment-35123</link>

		<dc:creator><![CDATA[Sami]]></dc:creator>
		<pubDate>Sun, 16 Sep 2012 11:15:17 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=1810#comment-35123</guid>

					<description><![CDATA[Oh wow. Things are really looking interesting, I seriously can&#039;t wait to explore it. I also spy a windmill, which looks strangely intriguing.]]></description>
			<content:encoded><![CDATA[<p>Oh wow. Things are really looking interesting, I seriously can&#8217;t wait to explore it. I also spy a windmill, which looks strangely intriguing.</p>
]]></content:encoded>
		
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		<title>
		By: Tom Kirby-Green		</title>
		<link>https://the-witness.net/news/2012/09/island-snapshot-6/comment-page-1/#comment-35122</link>

		<dc:creator><![CDATA[Tom Kirby-Green]]></dc:creator>
		<pubDate>Sun, 16 Sep 2012 10:52:22 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=1810#comment-35122</guid>

					<description><![CDATA[Beautiful, looking forward so much to getting my paws on your new game.]]></description>
			<content:encoded><![CDATA[<p>Beautiful, looking forward so much to getting my paws on your new game.</p>
]]></content:encoded>
		
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		<title>
		By: CaptainTuna		</title>
		<link>https://the-witness.net/news/2012/09/island-snapshot-6/comment-page-1/#comment-35117</link>

		<dc:creator><![CDATA[CaptainTuna]]></dc:creator>
		<pubDate>Sun, 16 Sep 2012 10:17:25 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=1810#comment-35117</guid>

					<description><![CDATA[Reminds me of those snapshots from the game Myst! Definitely looks exciting!]]></description>
			<content:encoded><![CDATA[<p>Reminds me of those snapshots from the game Myst! Definitely looks exciting!</p>
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		<title>
		By: I prefer anonymity		</title>
		<link>https://the-witness.net/news/2012/09/island-snapshot-6/comment-page-1/#comment-35088</link>

		<dc:creator><![CDATA[I prefer anonymity]]></dc:creator>
		<pubDate>Sun, 16 Sep 2012 09:47:23 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=1810#comment-35088</guid>

					<description><![CDATA[How much of the game do I risk spoiling by studying these images to much?]]></description>
			<content:encoded><![CDATA[<p>How much of the game do I risk spoiling by studying these images to much?</p>
]]></content:encoded>
		
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		<title>
		By: Jonathan O'Brien		</title>
		<link>https://the-witness.net/news/2012/09/island-snapshot-6/comment-page-1/#comment-35059</link>

		<dc:creator><![CDATA[Jonathan O'Brien]]></dc:creator>
		<pubDate>Sun, 16 Sep 2012 08:36:18 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=1810#comment-35059</guid>

					<description><![CDATA[Oh hey, things look like they&#039;re really coming along now - you sure know how to keep your audience appropriately intrigued and excited, Jonathan.]]></description>
			<content:encoded><![CDATA[<p>Oh hey, things look like they&#8217;re really coming along now &#8211; you sure know how to keep your audience appropriately intrigued and excited, Jonathan.</p>
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		<title>
		By: David Amador		</title>
		<link>https://the-witness.net/news/2012/09/island-snapshot-6/comment-page-1/#comment-35056</link>

		<dc:creator><![CDATA[David Amador]]></dc:creator>
		<pubDate>Sun, 16 Sep 2012 08:35:04 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=1810#comment-35056</guid>

					<description><![CDATA[Beautiful screenshot as always. 
Good work]]></description>
			<content:encoded><![CDATA[<p>Beautiful screenshot as always.<br />
Good work</p>
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