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	<title>
	Comments on: Thinking about color	</title>
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	<link>https://the-witness.net/news/2011/06/thinking-about-color/</link>
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		<title>
		By: Dave		</title>
		<link>https://the-witness.net/news/2011/06/thinking-about-color/comment-page-1/#comment-3447</link>

		<dc:creator><![CDATA[Dave]]></dc:creator>
		<pubDate>Wed, 15 Jun 2011 10:59:58 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=889#comment-3447</guid>

					<description><![CDATA[Hey Jon, I know this is off the topic.  I just wanted to say thank you for finally developing games with depth and meaning.  Braid really draws on emotion and curiosity through the text, music, and visuals.  You&#039;re doing what I&#039;ve always wanted to do with games.  I share the same thoughts and feelings about games as you do and I&#039;m glad you&#039;re actually turning them into games.  I look forward to The Witness!  Keep up the amazing work!  What you&#039;re doing is changing the way people feel and think about our own personal reality (and in a good way)!]]></description>
			<content:encoded><![CDATA[<p>Hey Jon, I know this is off the topic.  I just wanted to say thank you for finally developing games with depth and meaning.  Braid really draws on emotion and curiosity through the text, music, and visuals.  You&#8217;re doing what I&#8217;ve always wanted to do with games.  I share the same thoughts and feelings about games as you do and I&#8217;m glad you&#8217;re actually turning them into games.  I look forward to The Witness!  Keep up the amazing work!  What you&#8217;re doing is changing the way people feel and think about our own personal reality (and in a good way)!</p>
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		<item>
		<title>
		By: justin		</title>
		<link>https://the-witness.net/news/2011/06/thinking-about-color/comment-page-1/#comment-3417</link>

		<dc:creator><![CDATA[justin]]></dc:creator>
		<pubDate>Sun, 12 Jun 2011 16:03:00 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=889#comment-3417</guid>

					<description><![CDATA[ohh! great! that would be cool. i really need something to get me exited about programming i need to study more... but &quot;deleted due to the content of the talk&quot;? hhmmm what did you say that they wouldn&#039;t want to post it online? what could be controversial about programming? idk

well anyways. *you should do that every single time you give a talk* seriously  just record all your things and post them online. these things are too important they have to be shared!]]></description>
			<content:encoded><![CDATA[<p>ohh! great! that would be cool. i really need something to get me exited about programming i need to study more&#8230; but &#8220;deleted due to the content of the talk&#8221;? hhmmm what did you say that they wouldn&#8217;t want to post it online? what could be controversial about programming? idk</p>
<p>well anyways. *you should do that every single time you give a talk* seriously  just record all your things and post them online. these things are too important they have to be shared!</p>
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		<title>
		By: Hamish Todd		</title>
		<link>https://the-witness.net/news/2011/06/thinking-about-color/comment-page-1/#comment-3416</link>

		<dc:creator><![CDATA[Hamish Todd]]></dc:creator>
		<pubDate>Sun, 12 Jun 2011 13:17:49 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=889#comment-3416</guid>

					<description><![CDATA[*Cracks. The last word is always the least likely to be spell checked.]]></description>
			<content:encoded><![CDATA[<p>*Cracks. The last word is always the least likely to be spell checked.</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Hamish Todd		</title>
		<link>https://the-witness.net/news/2011/06/thinking-about-color/comment-page-1/#comment-3415</link>

		<dc:creator><![CDATA[Hamish Todd]]></dc:creator>
		<pubDate>Sun, 12 Jun 2011 12:06:22 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=889#comment-3415</guid>

					<description><![CDATA[OhhhHHHHhh. Cripes, as if I wasn&#039;t already interested enough.

Seriously though, the guy I talked to seemed pleasant. He actually said he was going to upload it after his exams, but then he just seemed to forget and the file fell through the cracs.]]></description>
			<content:encoded><![CDATA[<p>OhhhHHHHhh. Cripes, as if I wasn&#8217;t already interested enough.</p>
<p>Seriously though, the guy I talked to seemed pleasant. He actually said he was going to upload it after his exams, but then he just seemed to forget and the file fell through the cracs.</p>
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		<item>
		<title>
		By: Jonathan Blow		</title>
		<link>https://the-witness.net/news/2011/06/thinking-about-color/comment-page-1/#comment-3414</link>

		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Sun, 12 Jun 2011 06:47:31 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=889#comment-3414</guid>

					<description><![CDATA[I almost wonder if it was &quot;accidentally&quot; deleted due to the content of the talk!]]></description>
			<content:encoded><![CDATA[<p>I almost wonder if it was &#8220;accidentally&#8221; deleted due to the content of the talk!</p>
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		<item>
		<title>
		By: Jonathan Blow		</title>
		<link>https://the-witness.net/news/2011/06/thinking-about-color/comment-page-1/#comment-3413</link>

		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Sun, 12 Jun 2011 06:44:32 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=889#comment-3413</guid>

					<description><![CDATA[Fortunately I made my own audio recording of this, and I probably still have the slides.

I&#039;ll try putting these together sometime over the next few days...]]></description>
			<content:encoded><![CDATA[<p>Fortunately I made my own audio recording of this, and I probably still have the slides.</p>
<p>I&#8217;ll try putting these together sometime over the next few days&#8230;</p>
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		<item>
		<title>
		By: Hamish Todd		</title>
		<link>https://the-witness.net/news/2011/06/thinking-about-color/comment-page-1/#comment-3412</link>

		<dc:creator><![CDATA[Hamish Todd]]></dc:creator>
		<pubDate>Sun, 12 Jun 2011 01:36:58 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=889#comment-3412</guid>

					<description><![CDATA[Bad news. I contacted the guys who hosted the programming aesthetics lecture Jon did from a month or two ago. They&#039;ve lost the recording.

Jon, any chance you could post some notes as an article? I for one would be extremely interested.]]></description>
			<content:encoded><![CDATA[<p>Bad news. I contacted the guys who hosted the programming aesthetics lecture Jon did from a month or two ago. They&#8217;ve lost the recording.</p>
<p>Jon, any chance you could post some notes as an article? I for one would be extremely interested.</p>
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		<title>
		By: Steven		</title>
		<link>https://the-witness.net/news/2011/06/thinking-about-color/comment-page-1/#comment-3402</link>

		<dc:creator><![CDATA[Steven]]></dc:creator>
		<pubDate>Fri, 10 Jun 2011 06:52:55 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=889#comment-3402</guid>

					<description><![CDATA[Any chance that The Witness will follow Braid&#039;s example and head to Onlive? Also, any idea when the game will be released?]]></description>
			<content:encoded><![CDATA[<p>Any chance that The Witness will follow Braid&#8217;s example and head to Onlive? Also, any idea when the game will be released?</p>
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		<item>
		<title>
		By: Jonathan Blow		</title>
		<link>https://the-witness.net/news/2011/06/thinking-about-color/comment-page-1/#comment-3386</link>

		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Thu, 09 Jun 2011 08:20:44 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=889#comment-3386</guid>

					<description><![CDATA[There are no plans for anything Kinect/Move related for The Witness.  This game wants precise controls, and those aren&#039;t about precision.  So I think on most platforms it would be your typical classic kinds of controls.]]></description>
			<content:encoded><![CDATA[<p>There are no plans for anything Kinect/Move related for The Witness.  This game wants precise controls, and those aren&#8217;t about precision.  So I think on most platforms it would be your typical classic kinds of controls.</p>
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		<title>
		By: justin		</title>
		<link>https://the-witness.net/news/2011/06/thinking-about-color/comment-page-1/#comment-3385</link>

		<dc:creator><![CDATA[justin]]></dc:creator>
		<pubDate>Thu, 09 Jun 2011 03:46:03 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=889#comment-3385</guid>

					<description><![CDATA[Yes, you&#039;re right.
soooo what was the idea? will The Witness use Kinect or Move or touche and acceleroGyroscopic stuff?

...also, I think that Physx is kind of cool. but yeah]]></description>
			<content:encoded><![CDATA[<p>Yes, you&#8217;re right.<br />
soooo what was the idea? will The Witness use Kinect or Move or touche and acceleroGyroscopic stuff?</p>
<p>&#8230;also, I think that Physx is kind of cool. but yeah</p>
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		<item>
		<title>
		By: Jonathan Blow		</title>
		<link>https://the-witness.net/news/2011/06/thinking-about-color/comment-page-1/#comment-3384</link>

		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Thu, 09 Jun 2011 00:00:56 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=889#comment-3384</guid>

					<description><![CDATA[Sure, there is a good possibility The Witness will be on Linux at some point; we&#039;ll see how it goes...]]></description>
			<content:encoded><![CDATA[<p>Sure, there is a good possibility The Witness will be on Linux at some point; we&#8217;ll see how it goes&#8230;</p>
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		<title>
		By: Jonathan Blow		</title>
		<link>https://the-witness.net/news/2011/06/thinking-about-color/comment-page-1/#comment-3383</link>

		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Thu, 09 Jun 2011 00:00:20 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=889#comment-3383</guid>

					<description><![CDATA[The device itself is not a gimmick (though you can definitely use it like a gimmick if you don&#039;t have better ideas!)]]></description>
			<content:encoded><![CDATA[<p>The device itself is not a gimmick (though you can definitely use it like a gimmick if you don&#8217;t have better ideas!)</p>
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		<item>
		<title>
		By: justin		</title>
		<link>https://the-witness.net/news/2011/06/thinking-about-color/comment-page-1/#comment-3382</link>

		<dc:creator><![CDATA[justin]]></dc:creator>
		<pubDate>Wed, 08 Jun 2011 20:55:50 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=889#comment-3382</guid>

					<description><![CDATA[Why?

Isn&#039;t that just... a gimmick? 
Like... PhysX?

http://www.oxm.co.uk/29906/news/e3-2011-jonathan-blows-cancelled-kinect-game/


http://n4g.com/news/781386/oxm-uk-jonathan-blows-cancelled-kinect-game/com]]></description>
			<content:encoded><![CDATA[<p>Why?</p>
<p>Isn&#8217;t that just&#8230; a gimmick?<br />
Like&#8230; PhysX?</p>
<p><a href="http://www.oxm.co.uk/29906/news/e3-2011-jonathan-blows-cancelled-kinect-game/" rel="nofollow ugc">http://www.oxm.co.uk/29906/news/e3-2011-jonathan-blows-cancelled-kinect-game/</a></p>
<p><a href="http://n4g.com/news/781386/oxm-uk-jonathan-blows-cancelled-kinect-game/com" rel="nofollow ugc">http://n4g.com/news/781386/oxm-uk-jonathan-blows-cancelled-kinect-game/com</a></p>
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		<title>
		By: N		</title>
		<link>https://the-witness.net/news/2011/06/thinking-about-color/comment-page-1/#comment-3381</link>

		<dc:creator><![CDATA[N]]></dc:creator>
		<pubDate>Wed, 08 Jun 2011 19:34:43 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=889#comment-3381</guid>

					<description><![CDATA[Hey man, thanks for releasing Braid on the Software Centre. Any chance that The Witness will be on Linux?(Hopefully sooner than 3 years after its release?)]]></description>
			<content:encoded><![CDATA[<p>Hey man, thanks for releasing Braid on the Software Centre. Any chance that The Witness will be on Linux?(Hopefully sooner than 3 years after its release?)</p>
]]></content:encoded>
		
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		<title>
		By: JonP382		</title>
		<link>https://the-witness.net/news/2011/06/thinking-about-color/comment-page-1/#comment-3372</link>

		<dc:creator><![CDATA[JonP382]]></dc:creator>
		<pubDate>Wed, 08 Jun 2011 05:57:41 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=889#comment-3372</guid>

					<description><![CDATA[I haven&#039;t really noticed the whole orange and teal thing, other than in Valve&#039;s games(which I thought were always Valve&#039;s colors?). I guess I&#039;m not playing enough games.

Also, Blow mentioned that there will be no music in the game not that long ago.]]></description>
			<content:encoded><![CDATA[<p>I haven&#8217;t really noticed the whole orange and teal thing, other than in Valve&#8217;s games(which I thought were always Valve&#8217;s colors?). I guess I&#8217;m not playing enough games.</p>
<p>Also, Blow mentioned that there will be no music in the game not that long ago.</p>
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		<title>
		By: justin		</title>
		<link>https://the-witness.net/news/2011/06/thinking-about-color/comment-page-1/#comment-3367</link>

		<dc:creator><![CDATA[justin]]></dc:creator>
		<pubDate>Tue, 07 Jun 2011 22:09:08 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=889#comment-3367</guid>

					<description><![CDATA[Journey LIVE demo at E3:http://www.gametrailers.com/netstorage/e3/e3-live.html

demo starts at 5:59 (five hours with 59 minutes) skip to the demo. it is cool]]></description>
			<content:encoded><![CDATA[<p>Journey LIVE demo at E3:<a href="http://www.gametrailers.com/netstorage/e3/e3-live.html" rel="nofollow ugc">http://www.gametrailers.com/netstorage/e3/e3-live.html</a></p>
<p>demo starts at 5:59 (five hours with 59 minutes) skip to the demo. it is cool</p>
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		<title>
		By: justin		</title>
		<link>https://the-witness.net/news/2011/06/thinking-about-color/comment-page-1/#comment-3366</link>

		<dc:creator><![CDATA[justin]]></dc:creator>
		<pubDate>Tue, 07 Jun 2011 21:41:50 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=889#comment-3366</guid>

					<description><![CDATA[Jonathan, what do you think of WiiU? do you think you can get The Witness and Braid on Nintendo systems now?

they have not released a lot of information like the specs and all that but  it will get games like Assassin&#039;s Greed, Arkham Asylum, Battlefield, Ninja Gaiden and Metro. supposedly they will not be special ports for the system but the real same game that will go to 360, PS3 and PC.

if you could or had the chance would you put your games on other systems. what is your philosophy on this?]]></description>
			<content:encoded><![CDATA[<p>Jonathan, what do you think of WiiU? do you think you can get The Witness and Braid on Nintendo systems now?</p>
<p>they have not released a lot of information like the specs and all that but  it will get games like Assassin&#8217;s Greed, Arkham Asylum, Battlefield, Ninja Gaiden and Metro. supposedly they will not be special ports for the system but the real same game that will go to 360, PS3 and PC.</p>
<p>if you could or had the chance would you put your games on other systems. what is your philosophy on this?</p>
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		<title>
		By: Bicameral Jaynes		</title>
		<link>https://the-witness.net/news/2011/06/thinking-about-color/comment-page-1/#comment-3365</link>

		<dc:creator><![CDATA[Bicameral Jaynes]]></dc:creator>
		<pubDate>Tue, 07 Jun 2011 15:38:56 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=889#comment-3365</guid>

					<description><![CDATA[I&#039;m reticent to bring up the topic of HDR again, for fear of contributing even more misinformation. I suspect Dan&#039;s unfamiliarity with HDR in terms of gaming stems from his recognition of only images that resemble those he had provided as being &#039;actual&#039; HDR.

I really object to the notion that photographers &quot;do a better job... than consoles&quot;, as over-saturation and incorrect colours seems to be the popular way of doing HDR photography. I&#039;m in complete agreement Dan on the &quot;Teal &#038; Orange&quot; issue though! *waggles finger accusingly at Portal, Mass Effect, etc. ad infinitum*

As Jon has previously stated, HDR is widespread in gaming - and I would assume that from a production perspective is more straightforward (or at least controllable) than the messing around with multiple exposures that goes on in creating HDR images with traditional photography. Of course implementing it effectively becomes a whole big issue, for e.g. how the Xbox360 (mis)handles the sRGB colour space/gamma curve. See: http://www.valvesoftware.com/publications/2008/GDC2008_PostProcessingInTheOrangeBox.pdf

Ultimately what we all end up with though is *simulated* HDR on our displays, it is inaccurate to describe different implementations as being &quot;inverses&quot; of each other. Also, games and videos have the advantage of temporal resolution, comparing this HDR to those in static images is like comparing long-exposure photography to actual motion, the two are similar in concept but end up completely different.

John Hable (formerly of Naughty Dog) undoubtedly explains things better than I do:
http://www.slideshare.net/ozlael/hable-john-uncharted2-hdr-lighting
And his blog: http://filmicgames.com/
Since reading i&#039;ve now become obsessed with gamma.

On topic: i&#039;d love to see a post on the sound/music development for The Witness. Perhaps it&#039;s too early in the production to get into this? And I suppose if it&#039;s licensed music à la Braid there might not be much to write about. Thanks anyway to everyone working on this game! More than anything else (gaming or otherwise), i&#039;m looking forward to The Witness and Journey. *hint* please have support for PC or PS3!]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m reticent to bring up the topic of HDR again, for fear of contributing even more misinformation. I suspect Dan&#8217;s unfamiliarity with HDR in terms of gaming stems from his recognition of only images that resemble those he had provided as being &#8216;actual&#8217; HDR.</p>
<p>I really object to the notion that photographers &#8220;do a better job&#8230; than consoles&#8221;, as over-saturation and incorrect colours seems to be the popular way of doing HDR photography. I&#8217;m in complete agreement Dan on the &#8220;Teal &amp; Orange&#8221; issue though! *waggles finger accusingly at Portal, Mass Effect, etc. ad infinitum*</p>
<p>As Jon has previously stated, HDR is widespread in gaming &#8211; and I would assume that from a production perspective is more straightforward (or at least controllable) than the messing around with multiple exposures that goes on in creating HDR images with traditional photography. Of course implementing it effectively becomes a whole big issue, for e.g. how the Xbox360 (mis)handles the sRGB colour space/gamma curve. See: <a href="http://www.valvesoftware.com/publications/2008/GDC2008_PostProcessingInTheOrangeBox.pdf" rel="nofollow ugc">http://www.valvesoftware.com/publications/2008/GDC2008_PostProcessingInTheOrangeBox.pdf</a></p>
<p>Ultimately what we all end up with though is *simulated* HDR on our displays, it is inaccurate to describe different implementations as being &#8220;inverses&#8221; of each other. Also, games and videos have the advantage of temporal resolution, comparing this HDR to those in static images is like comparing long-exposure photography to actual motion, the two are similar in concept but end up completely different.</p>
<p>John Hable (formerly of Naughty Dog) undoubtedly explains things better than I do:<br />
<a href="http://www.slideshare.net/ozlael/hable-john-uncharted2-hdr-lighting" rel="nofollow ugc">http://www.slideshare.net/ozlael/hable-john-uncharted2-hdr-lighting</a><br />
And his blog: <a href="http://filmicgames.com/" rel="nofollow ugc">http://filmicgames.com/</a><br />
Since reading i&#8217;ve now become obsessed with gamma.</p>
<p>On topic: i&#8217;d love to see a post on the sound/music development for The Witness. Perhaps it&#8217;s too early in the production to get into this? And I suppose if it&#8217;s licensed music à la Braid there might not be much to write about. Thanks anyway to everyone working on this game! More than anything else (gaming or otherwise), i&#8217;m looking forward to The Witness and Journey. *hint* please have support for PC or PS3!</p>
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		<title>
		By: Sean		</title>
		<link>https://the-witness.net/news/2011/06/thinking-about-color/comment-page-1/#comment-3352</link>

		<dc:creator><![CDATA[Sean]]></dc:creator>
		<pubDate>Sun, 05 Jun 2011 08:06:37 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=889#comment-3352</guid>

					<description><![CDATA[justin: &quot;how do indi developers get such good voice actors though?&quot;

if you check the company&#039;s website, they mention the narrator voiceover is actually a friend of theirs.]]></description>
			<content:encoded><![CDATA[<p>justin: &#8220;how do indi developers get such good voice actors though?&#8221;</p>
<p>if you check the company&#8217;s website, they mention the narrator voiceover is actually a friend of theirs.</p>
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		<title>
		By: Bjartr		</title>
		<link>https://the-witness.net/news/2011/06/thinking-about-color/comment-page-1/#comment-3350</link>

		<dc:creator><![CDATA[Bjartr]]></dc:creator>
		<pubDate>Sun, 05 Jun 2011 02:03:30 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=889#comment-3350</guid>

					<description><![CDATA[The thing to realize about HDR is that HDR in photography and HDR in videogames are effectively inverses of one another. 

In photography it&#039;s a method to show detail not normally visible for a single exposure that get lost in shadow or get blown out in the light.

In videogames it&#039;s a method to simulate a *lack* of dynamic range, obscuring details outside that range and sliding the range up and down as lighting conditions change, this effectively introduces what the photographic method is trying to eliminate. It&#039;s a desirable feature because it allows for less constrained lighting solutions (things can be brighter than a pure white pixel) and better approximates how real vision works potentially helping player immersion.]]></description>
			<content:encoded><![CDATA[<p>The thing to realize about HDR is that HDR in photography and HDR in videogames are effectively inverses of one another. </p>
<p>In photography it&#8217;s a method to show detail not normally visible for a single exposure that get lost in shadow or get blown out in the light.</p>
<p>In videogames it&#8217;s a method to simulate a *lack* of dynamic range, obscuring details outside that range and sliding the range up and down as lighting conditions change, this effectively introduces what the photographic method is trying to eliminate. It&#8217;s a desirable feature because it allows for less constrained lighting solutions (things can be brighter than a pure white pixel) and better approximates how real vision works potentially helping player immersion.</p>
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		<item>
		<title>
		By: Chris		</title>
		<link>https://the-witness.net/news/2011/06/thinking-about-color/comment-page-1/#comment-3345</link>

		<dc:creator><![CDATA[Chris]]></dc:creator>
		<pubDate>Sat, 04 Jun 2011 15:39:22 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=889#comment-3345</guid>

					<description><![CDATA[I don&#039;t know much about the tech side, but from just looking at the pictures it seems this kind of lighting works better in some areas than in others. The after in the first set looks better I think because the color of the light blends well with the sand theme. For the second set I think the before-one looks better, the green looks washed out compared to the autumn colors when the colored-light is enabled. What makes that photo looks good I think is how distinct the green hedges and trees are from the orange and red ones.]]></description>
			<content:encoded><![CDATA[<p>I don&#8217;t know much about the tech side, but from just looking at the pictures it seems this kind of lighting works better in some areas than in others. The after in the first set looks better I think because the color of the light blends well with the sand theme. For the second set I think the before-one looks better, the green looks washed out compared to the autumn colors when the colored-light is enabled. What makes that photo looks good I think is how distinct the green hedges and trees are from the orange and red ones.</p>
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		<item>
		<title>
		By: Jonathan Blow		</title>
		<link>https://the-witness.net/news/2011/06/thinking-about-color/comment-page-1/#comment-3339</link>

		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Fri, 03 Jun 2011 15:58:24 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=889#comment-3339</guid>

					<description><![CDATA[I don&#039;t know, as I never tried anything like that.  My guess would be that XBLA is less restrictive in those areas, but that is only a guess.]]></description>
			<content:encoded><![CDATA[<p>I don&#8217;t know, as I never tried anything like that.  My guess would be that XBLA is less restrictive in those areas, but that is only a guess.</p>
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		<item>
		<title>
		By: Hamish Todd		</title>
		<link>https://the-witness.net/news/2011/06/thinking-about-color/comment-page-1/#comment-3338</link>

		<dc:creator><![CDATA[Hamish Todd]]></dc:creator>
		<pubDate>Fri, 03 Jun 2011 12:16:57 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=889#comment-3338</guid>

					<description><![CDATA[&quot;Steam and iOS do not make anywhere near the kinds of demands that XBLA does, making them more appealing in many ways…&quot;

Can I ask, does XBLA have the level of censorship that iOS does? &quot;If you want to criticize religion, write a book&quot; kind of thing?]]></description>
			<content:encoded><![CDATA[<p>&#8220;Steam and iOS do not make anywhere near the kinds of demands that XBLA does, making them more appealing in many ways…&#8221;</p>
<p>Can I ask, does XBLA have the level of censorship that iOS does? &#8220;If you want to criticize religion, write a book&#8221; kind of thing?</p>
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			</item>
		<item>
		<title>
		By: Thomas		</title>
		<link>https://the-witness.net/news/2011/06/thinking-about-color/comment-page-1/#comment-3336</link>

		<dc:creator><![CDATA[Thomas]]></dc:creator>
		<pubDate>Fri, 03 Jun 2011 07:56:04 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=889#comment-3336</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2011/06/thinking-about-color/comment-page-1/#comment-3334&quot;&gt;Jonathan Blow&lt;/a&gt;.

Still delightedly reading every post. It&#039;s nice to see that you (plural) have a real vision of what the game should be like, and that you&#039;re confident you&#039;ll get there in the end. I sometimes worry too much about making sure that all the details are actually implementable before I start working on the big picture.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2011/06/thinking-about-color/comment-page-1/#comment-3334">Jonathan Blow</a>.</p>
<p>Still delightedly reading every post. It&#8217;s nice to see that you (plural) have a real vision of what the game should be like, and that you&#8217;re confident you&#8217;ll get there in the end. I sometimes worry too much about making sure that all the details are actually implementable before I start working on the big picture.</p>
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		<item>
		<title>
		By: Jonathan Blow		</title>
		<link>https://the-witness.net/news/2011/06/thinking-about-color/comment-page-1/#comment-3334</link>

		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Thu, 02 Jun 2011 23:13:31 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=889#comment-3334</guid>

					<description><![CDATA[Dan, I am telling you for a fact that most high-end video games do their rendering in HDR.  The output is LDR because that is what TVs commonly display, so the games tone map prior to output (tone mapping is the same thing as &quot;compressing the entire range of light into the range that the screen can represent&quot;).  If there were a widespread standard for rendering to higher-dynamic-range devices that was supported by the consoles, then games could use that pretty easily.  But there isn&#039;t, so games have to make an assumption that the output device is LDR.

When you see an &quot;HDR photograph&quot; quite often the photographer has just done a really weird tone mapping function in order to make the picture look surreal / hyperreal, which, while needing the source data to be HDR in order to do this, is really a separate issue.  Sober HDR images do not necessarily look like that.]]></description>
			<content:encoded><![CDATA[<p>Dan, I am telling you for a fact that most high-end video games do their rendering in HDR.  The output is LDR because that is what TVs commonly display, so the games tone map prior to output (tone mapping is the same thing as &#8220;compressing the entire range of light into the range that the screen can represent&#8221;).  If there were a widespread standard for rendering to higher-dynamic-range devices that was supported by the consoles, then games could use that pretty easily.  But there isn&#8217;t, so games have to make an assumption that the output device is LDR.</p>
<p>When you see an &#8220;HDR photograph&#8221; quite often the photographer has just done a really weird tone mapping function in order to make the picture look surreal / hyperreal, which, while needing the source data to be HDR in order to do this, is really a separate issue.  Sober HDR images do not necessarily look like that.</p>
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		<item>
		<title>
		By: Dan Royer		</title>
		<link>https://the-witness.net/news/2011/06/thinking-about-color/comment-page-1/#comment-3333</link>

		<dc:creator><![CDATA[Dan Royer]]></dc:creator>
		<pubDate>Thu, 02 Jun 2011 21:54:28 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=889#comment-3333</guid>

					<description><![CDATA[Respectfully, I&#039;ve never seen a video game use HDR.  Adding a bunch of bloom effects isn&#039;t enough - Take those same images and show them on an HDR TV and they look like junk.  IMHO The photographers do a better job of approaching it than the consoles because they try to compress the entire range of light into the range that the screen can present.  Seeing all the detail in the darkest darks and the lightest lights just as your eye would if you went outside... that&#039;s more realistic to me because my eyes can only focus on one point on the screen at once.

In any case, I like the way the newer images reveal more detail and make the colors pop.  Just please don&#039;t fall into the teal &#038; orange trap hollywood is in. :)]]></description>
			<content:encoded><![CDATA[<p>Respectfully, I&#8217;ve never seen a video game use HDR.  Adding a bunch of bloom effects isn&#8217;t enough &#8211; Take those same images and show them on an HDR TV and they look like junk.  IMHO The photographers do a better job of approaching it than the consoles because they try to compress the entire range of light into the range that the screen can present.  Seeing all the detail in the darkest darks and the lightest lights just as your eye would if you went outside&#8230; that&#8217;s more realistic to me because my eyes can only focus on one point on the screen at once.</p>
<p>In any case, I like the way the newer images reveal more detail and make the colors pop.  Just please don&#8217;t fall into the teal &amp; orange trap hollywood is in. :)</p>
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		<item>
		<title>
		By: justin		</title>
		<link>https://the-witness.net/news/2011/06/thinking-about-color/comment-page-1/#comment-3332</link>

		<dc:creator><![CDATA[justin]]></dc:creator>
		<pubDate>Thu, 02 Jun 2011 21:34:03 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=889#comment-3332</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2011/06/thinking-about-color/comment-page-1/#comment-3331&quot;&gt;justin&lt;/a&gt;.

Too exited...,
Forgot link...

http://blog.us.playstation.com/2011/06/02/ngp-introducing-sound-shapes/


The game is called Sound Shapes. it looks kick-ass!
Also, you should check Hand Eye Society for more news about Jonathan Mak and Sound Shapes]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2011/06/thinking-about-color/comment-page-1/#comment-3331">justin</a>.</p>
<p>Too exited&#8230;,<br />
Forgot link&#8230;</p>
<p><a href="http://blog.us.playstation.com/2011/06/02/ngp-introducing-sound-shapes/" rel="nofollow ugc">http://blog.us.playstation.com/2011/06/02/ngp-introducing-sound-shapes/</a></p>
<p>The game is called Sound Shapes. it looks kick-ass!<br />
Also, you should check Hand Eye Society for more news about Jonathan Mak and Sound Shapes</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: justin		</title>
		<link>https://the-witness.net/news/2011/06/thinking-about-color/comment-page-1/#comment-3331</link>

		<dc:creator><![CDATA[justin]]></dc:creator>
		<pubDate>Thu, 02 Jun 2011 21:26:33 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=889#comment-3331</guid>

					<description><![CDATA[On unrelated but fucking awesome news.... JONATHAN MAK&#039;S NEW GAME!!!!1]]></description>
			<content:encoded><![CDATA[<p>On unrelated but fucking awesome news&#8230;. JONATHAN MAK&#8217;S NEW GAME!!!!1</p>
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		<item>
		<title>
		By: Jonathan Blow		</title>
		<link>https://the-witness.net/news/2011/06/thinking-about-color/comment-page-1/#comment-3329</link>

		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Thu, 02 Jun 2011 19:38:01 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=889#comment-3329</guid>

					<description><![CDATA[Actually, some digital distribution channels are much better than others.  Steam and iOS do not make anywhere near the kinds of demands that XBLA does, making them more appealing in many ways...

I don&#039;t think all the &quot;random dumb stuff&quot; is necessary; I think it&#039;s random and dumb at this point.  It may have made sense in 2004-2005 when they were designing the console but a LOT has changed in the past 6-7 years.  

I don&#039;t mind having a certification process but so much of the process involves killing yourself to work around poor design decisions and outright bugs introduced by the platform holder that they don&#039;t want to fix.  It is kind of insulting.]]></description>
			<content:encoded><![CDATA[<p>Actually, some digital distribution channels are much better than others.  Steam and iOS do not make anywhere near the kinds of demands that XBLA does, making them more appealing in many ways&#8230;</p>
<p>I don&#8217;t think all the &#8220;random dumb stuff&#8221; is necessary; I think it&#8217;s random and dumb at this point.  It may have made sense in 2004-2005 when they were designing the console but a LOT has changed in the past 6-7 years.  </p>
<p>I don&#8217;t mind having a certification process but so much of the process involves killing yourself to work around poor design decisions and outright bugs introduced by the platform holder that they don&#8217;t want to fix.  It is kind of insulting.</p>
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			</item>
		<item>
		<title>
		By: justin		</title>
		<link>https://the-witness.net/news/2011/06/thinking-about-color/comment-page-1/#comment-3327</link>

		<dc:creator><![CDATA[justin]]></dc:creator>
		<pubDate>Thu, 02 Jun 2011 18:48:09 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=889#comment-3327</guid>

					<description><![CDATA[oh man! i never imagined being independent would be so hard. thanks for sharing that Bastion making of video, it was very educational. i&#039;m guessing that stupid to do list is not just for XBLA but for all digital distribution channels. that sucks. instead of focusing in the game they have to do all this stuff that doesn&#039;t make the game higher quality like the owners of the channel think but makes the game lower quality since they are not working on the game but on random stuff. but maybe all that random dumb stuff is necessary....

for those who don&#039;t check TheWitness twitter: http://www.giantbomb.com/building-the-bastion-part-05/17-4178/

how do indi developers get such good voice actors though? how can they afford it? i wish the video would have covered even more.

the colors look beautiful, defensibly the shoot at the right looks cooler! since this is your second time dealing with all this hopefully it will be easier for you this time, you know what absurd things to expect. but still, good luck!

the game is looking phenomenal.... still no gameplay though!]]></description>
			<content:encoded><![CDATA[<p>oh man! i never imagined being independent would be so hard. thanks for sharing that Bastion making of video, it was very educational. i&#8217;m guessing that stupid to do list is not just for XBLA but for all digital distribution channels. that sucks. instead of focusing in the game they have to do all this stuff that doesn&#8217;t make the game higher quality like the owners of the channel think but makes the game lower quality since they are not working on the game but on random stuff. but maybe all that random dumb stuff is necessary&#8230;.</p>
<p>for those who don&#8217;t check TheWitness twitter: <a href="http://www.giantbomb.com/building-the-bastion-part-05/17-4178/" rel="nofollow ugc">http://www.giantbomb.com/building-the-bastion-part-05/17-4178/</a></p>
<p>how do indi developers get such good voice actors though? how can they afford it? i wish the video would have covered even more.</p>
<p>the colors look beautiful, defensibly the shoot at the right looks cooler! since this is your second time dealing with all this hopefully it will be easier for you this time, you know what absurd things to expect. but still, good luck!</p>
<p>the game is looking phenomenal&#8230;. still no gameplay though!</p>
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		<item>
		<title>
		By: Jonathan Blow		</title>
		<link>https://the-witness.net/news/2011/06/thinking-about-color/comment-page-1/#comment-3326</link>

		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Thu, 02 Jun 2011 18:28:44 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=889#comment-3326</guid>

					<description><![CDATA[Most modern games use HDR lighting, as The Witness has for the entirety of its development.  We&#039;re just structuring the visuals to look better now, that&#039;s the only difference.

Photographers tend to use the term &quot;HDR&quot; in a highly confused way and those links do not seem to be an exception...]]></description>
			<content:encoded><![CDATA[<p>Most modern games use HDR lighting, as The Witness has for the entirety of its development.  We&#8217;re just structuring the visuals to look better now, that&#8217;s the only difference.</p>
<p>Photographers tend to use the term &#8220;HDR&#8221; in a highly confused way and those links do not seem to be an exception&#8230;</p>
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		<title>
		By: Dan Royer		</title>
		<link>https://the-witness.net/news/2011/06/thinking-about-color/comment-page-1/#comment-3325</link>

		<dc:creator><![CDATA[Dan Royer]]></dc:creator>
		<pubDate>Thu, 02 Jun 2011 15:18:31 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=889#comment-3325</guid>

					<description><![CDATA[Looks like you are heading towards High Dynamic Range lighting.  The lighting changes are preventing details from being washed out.  Consider similar effects in photography:

http://www.oreillynet.com/digitalmedia/blog/images/HDR.jpg

http://commons.wikimedia.org/wiki/File:M%C3%BCnchen,_St._Benedikt_vom_Pfarrhof_%28HDR_vs_NORMAL%29.jpg

http://www.dailyhdr.com/wp-content/uploads/Toning-vs-Real-HDR-captions.jpg]]></description>
			<content:encoded><![CDATA[<p>Looks like you are heading towards High Dynamic Range lighting.  The lighting changes are preventing details from being washed out.  Consider similar effects in photography:</p>
<p><a href="http://www.oreillynet.com/digitalmedia/blog/images/HDR.jpg" rel="nofollow ugc">http://www.oreillynet.com/digitalmedia/blog/images/HDR.jpg</a></p>
<p><a href="http://commons.wikimedia.org/wiki/File:M%C3%BCnchen,_St._Benedikt_vom_Pfarrhof_%28HDR_vs_NORMAL%29.jpg" rel="nofollow ugc">http://commons.wikimedia.org/wiki/File:M%C3%BCnchen,_St._Benedikt_vom_Pfarrhof_%28HDR_vs_NORMAL%29.jpg</a></p>
<p><a href="http://www.dailyhdr.com/wp-content/uploads/Toning-vs-Real-HDR-captions.jpg" rel="nofollow ugc">http://www.dailyhdr.com/wp-content/uploads/Toning-vs-Real-HDR-captions.jpg</a></p>
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		<item>
		<title>
		By: Jonathan Blow		</title>
		<link>https://the-witness.net/news/2011/06/thinking-about-color/comment-page-1/#comment-3324</link>

		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Thu, 02 Jun 2011 14:58:02 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=889#comment-3324</guid>

					<description><![CDATA[The visual style is not final; we have a lot of work to do there, yet!]]></description>
			<content:encoded><![CDATA[<p>The visual style is not final; we have a lot of work to do there, yet!</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Matthew		</title>
		<link>https://the-witness.net/news/2011/06/thinking-about-color/comment-page-1/#comment-3323</link>

		<dc:creator><![CDATA[Matthew]]></dc:creator>
		<pubDate>Thu, 02 Jun 2011 13:52:20 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=889#comment-3323</guid>

					<description><![CDATA[im no expert at this sort of thing, but i like the ones to the right better! bit of an orange tint, looks very homely to me.]]></description>
			<content:encoded><![CDATA[<p>im no expert at this sort of thing, but i like the ones to the right better! bit of an orange tint, looks very homely to me.</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: j.j. Abrahams Lincoln		</title>
		<link>https://the-witness.net/news/2011/06/thinking-about-color/comment-page-1/#comment-3322</link>

		<dc:creator><![CDATA[j.j. Abrahams Lincoln]]></dc:creator>
		<pubDate>Thu, 02 Jun 2011 07:35:47 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=889#comment-3322</guid>

					<description><![CDATA[Go straight-up (&#062;^) Mirror&#039;s Edge on that bitch!]]></description>
			<content:encoded><![CDATA[<p>Go straight-up (&gt;^) Mirror&#8217;s Edge on that bitch!</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Wingless		</title>
		<link>https://the-witness.net/news/2011/06/thinking-about-color/comment-page-1/#comment-3321</link>

		<dc:creator><![CDATA[Wingless]]></dc:creator>
		<pubDate>Thu, 02 Jun 2011 07:04:20 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=889#comment-3321</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2011/06/thinking-about-color/comment-page-1/#comment-3320&quot;&gt;Seraph&lt;/a&gt;.

&lt;blockquote cite=&quot;comment-3320&quot;&gt;

&lt;strong&gt;&lt;a href=&quot;#comment-3320&quot; rel=&quot;nofollow&quot;&gt;Seraph&lt;/a&gt;&lt;/strong&gt;: Sexy.

&lt;/blockquote&gt;

Did you get your name where i think you got it from? 

Color to shadow contrast is looking great in the right pictures.Do you plan on doing anything special with the clouds?]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2011/06/thinking-about-color/comment-page-1/#comment-3320">Seraph</a>.</p>
<blockquote cite="comment-3320">
<p><strong><a href="#comment-3320" rel="nofollow">Seraph</a></strong>: Sexy.</p>
</blockquote>
<p>Did you get your name where i think you got it from? </p>
<p>Color to shadow contrast is looking great in the right pictures.Do you plan on doing anything special with the clouds?</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Seraph		</title>
		<link>https://the-witness.net/news/2011/06/thinking-about-color/comment-page-1/#comment-3320</link>

		<dc:creator><![CDATA[Seraph]]></dc:creator>
		<pubDate>Thu, 02 Jun 2011 06:26:19 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=889#comment-3320</guid>

					<description><![CDATA[Sexy.]]></description>
			<content:encoded><![CDATA[<p>Sexy.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Basheer Tome		</title>
		<link>https://the-witness.net/news/2011/06/thinking-about-color/comment-page-1/#comment-3319</link>

		<dc:creator><![CDATA[Basheer Tome]]></dc:creator>
		<pubDate>Thu, 02 Jun 2011 06:17:12 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=889#comment-3319</guid>

					<description><![CDATA[Just curious, I realize that you&#039;re still in the early stages of the game, but, around how close to &quot;final&quot; is the overall look and style?

Would you consider the jump similar to before/after you brought on David Hellman for the visual style of Braid?]]></description>
			<content:encoded><![CDATA[<p>Just curious, I realize that you&#8217;re still in the early stages of the game, but, around how close to &#8220;final&#8221; is the overall look and style?</p>
<p>Would you consider the jump similar to before/after you brought on David Hellman for the visual style of Braid?</p>
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		<title>
		By: Jonathan Blow		</title>
		<link>https://the-witness.net/news/2011/06/thinking-about-color/comment-page-1/#comment-3318</link>

		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Thu, 02 Jun 2011 05:00:10 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=889#comment-3318</guid>

					<description><![CDATA[We have no idea!  We&#039;ll figure this kind of thing out later.]]></description>
			<content:encoded><![CDATA[<p>We have no idea!  We&#8217;ll figure this kind of thing out later.</p>
]]></content:encoded>
		
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		<title>
		By: Jaime A. Arenasc C.		</title>
		<link>https://the-witness.net/news/2011/06/thinking-about-color/comment-page-1/#comment-3317</link>

		<dc:creator><![CDATA[Jaime A. Arenasc C.]]></dc:creator>
		<pubDate>Thu, 02 Jun 2011 02:21:08 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=889#comment-3317</guid>

					<description><![CDATA[Hello.....
Approximately, what requirements are needed in the pc to run the game?]]></description>
			<content:encoded><![CDATA[<p>Hello&#8230;..<br />
Approximately, what requirements are needed in the pc to run the game?</p>
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		<title>
		By: Ignacio Castaño		</title>
		<link>https://the-witness.net/news/2011/06/thinking-about-color/comment-page-1/#comment-3316</link>

		<dc:creator><![CDATA[Ignacio Castaño]]></dc:creator>
		<pubDate>Thu, 02 Jun 2011 01:29:49 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=889#comment-3316</guid>

					<description><![CDATA[I suspect we will still do the standard color-strip color grading approach to adjust contrast/luminance/hue slightly, but that only allows you to work with the final colors after tone mapping, not with the intermediate components of the lighting independently.]]></description>
			<content:encoded><![CDATA[<p>I suspect we will still do the standard color-strip color grading approach to adjust contrast/luminance/hue slightly, but that only allows you to work with the final colors after tone mapping, not with the intermediate components of the lighting independently.</p>
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		<title>
		By: Jonathan Blow		</title>
		<link>https://the-witness.net/news/2011/06/thinking-about-color/comment-page-1/#comment-3315</link>

		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Thu, 02 Jun 2011 00:58:13 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=889#comment-3315</guid>

					<description><![CDATA[Yeah, whatever we do ultimately will be more dramatic; this is an initial step.]]></description>
			<content:encoded><![CDATA[<p>Yeah, whatever we do ultimately will be more dramatic; this is an initial step.</p>
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		<title>
		By: Walt		</title>
		<link>https://the-witness.net/news/2011/06/thinking-about-color/comment-page-1/#comment-3314</link>

		<dc:creator><![CDATA[Walt]]></dc:creator>
		<pubDate>Thu, 02 Jun 2011 00:40:16 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=889#comment-3314</guid>

					<description><![CDATA[Cool, this pretty much answered my question about ambient lighting. I really like blue shadows artistically by the way, and am glad you are experimenting with doing that in this game.]]></description>
			<content:encoded><![CDATA[<p>Cool, this pretty much answered my question about ambient lighting. I really like blue shadows artistically by the way, and am glad you are experimenting with doing that in this game.</p>
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		<title>
		By: Matthew VanDevander		</title>
		<link>https://the-witness.net/news/2011/06/thinking-about-color/comment-page-1/#comment-3313</link>

		<dc:creator><![CDATA[Matthew VanDevander]]></dc:creator>
		<pubDate>Thu, 02 Jun 2011 00:15:27 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=889#comment-3313</guid>

					<description><![CDATA[The effect in all these images is very subtle, but it does manage to communicate different feels for the areas. Do you think that any post process grading will be necessary on top of this world lighting adjustment, in order to complete a more dramatic look?]]></description>
			<content:encoded><![CDATA[<p>The effect in all these images is very subtle, but it does manage to communicate different feels for the areas. Do you think that any post process grading will be necessary on top of this world lighting adjustment, in order to complete a more dramatic look?</p>
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