<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>
	Comments on: How many puzzles are in The Witness?	</title>
	<atom:link href="https://the-witness.net/news/2011/02/how-many-puzzles-are-in-the-witness/feed/" rel="self" type="application/rss+xml" />
	<link>https://the-witness.net/news/2011/02/how-many-puzzles-are-in-the-witness/</link>
	<description>Explore an abandoned island.</description>
	<lastBuildDate>Mon, 16 Jun 2014 13:33:33 +0000</lastBuildDate>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=5.9</generator>
	<item>
		<title>
		By: Carlos		</title>
		<link>https://the-witness.net/news/2011/02/how-many-puzzles-are-in-the-witness/comment-page-1/#comment-4918801</link>

		<dc:creator><![CDATA[Carlos]]></dc:creator>
		<pubDate>Mon, 16 Jun 2014 13:33:33 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=775#comment-4918801</guid>

					<description><![CDATA[A Linux version would be awesome!]]></description>
			<content:encoded><![CDATA[<p>A Linux version would be awesome!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Jebril		</title>
		<link>https://the-witness.net/news/2011/02/how-many-puzzles-are-in-the-witness/comment-page-1/#comment-509232</link>

		<dc:creator><![CDATA[Jebril]]></dc:creator>
		<pubDate>Tue, 12 Feb 2013 22:34:31 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=775#comment-509232</guid>

					<description><![CDATA[Would love to see a Linux version, thank you so much for porting Braid to Linux. I thoroughly enjoyed it, I like the way you think Mr.Blow.]]></description>
			<content:encoded><![CDATA[<p>Would love to see a Linux version, thank you so much for porting Braid to Linux. I thoroughly enjoyed it, I like the way you think Mr.Blow.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: AlexV		</title>
		<link>https://the-witness.net/news/2011/02/how-many-puzzles-are-in-the-witness/comment-page-1/#comment-7068</link>

		<dc:creator><![CDATA[AlexV]]></dc:creator>
		<pubDate>Wed, 09 Nov 2011 11:37:35 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=775#comment-7068</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2011/02/how-many-puzzles-are-in-the-witness/comment-page-1/#comment-2455&quot;&gt;Jonathan Blow&lt;/a&gt;.

Please release this awesome game also for Linux users ;)]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2011/02/how-many-puzzles-are-in-the-witness/comment-page-1/#comment-2455">Jonathan Blow</a>.</p>
<p>Please release this awesome game also for Linux users ;)</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Richard Flanagan		</title>
		<link>https://the-witness.net/news/2011/02/how-many-puzzles-are-in-the-witness/comment-page-1/#comment-2566</link>

		<dc:creator><![CDATA[Richard Flanagan]]></dc:creator>
		<pubDate>Mon, 21 Feb 2011 16:33:31 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=775#comment-2566</guid>

					<description><![CDATA[Hello Jonathan, Jeremy et al,

I&#039;ve been following the witness for a while, and am really excited to explore the world you&#039;re building. I&#039;m a mad fan of Braid (http://www.phosfiend.com/?p=508) and can&#039;t wait to see what you come up with.

Thanks for the kind words regarding FRACT, it was a very personal project and I&#039;m still in shock over the responses I&#039;ve been getting. Jonathan, it is, as you suggest, a sliver of a bigger idea. Calling it a beta was probably a bit generous, as it really is more of a proof of concept. I do plan on finishing it, but I&#039;m in the process of evaluating exactly what that implies. With any luck I&#039;ll be able to get a bit more perspective at the GDC this year. Is The Witness going to be there?

Thanks again,

Richard]]></description>
			<content:encoded><![CDATA[<p>Hello Jonathan, Jeremy et al,</p>
<p>I&#8217;ve been following the witness for a while, and am really excited to explore the world you&#8217;re building. I&#8217;m a mad fan of Braid (<a href="http://www.phosfiend.com/?p=508" rel="nofollow ugc">http://www.phosfiend.com/?p=508</a>) and can&#8217;t wait to see what you come up with.</p>
<p>Thanks for the kind words regarding FRACT, it was a very personal project and I&#8217;m still in shock over the responses I&#8217;ve been getting. Jonathan, it is, as you suggest, a sliver of a bigger idea. Calling it a beta was probably a bit generous, as it really is more of a proof of concept. I do plan on finishing it, but I&#8217;m in the process of evaluating exactly what that implies. With any luck I&#8217;ll be able to get a bit more perspective at the GDC this year. Is The Witness going to be there?</p>
<p>Thanks again,</p>
<p>Richard</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: justin		</title>
		<link>https://the-witness.net/news/2011/02/how-many-puzzles-are-in-the-witness/comment-page-1/#comment-2492</link>

		<dc:creator><![CDATA[justin]]></dc:creator>
		<pubDate>Sun, 13 Feb 2011 07:46:12 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=775#comment-2492</guid>

					<description><![CDATA[my favorite was the &quot;Lair&quot; in &quot;Time and Mystery&quot; as son as you enter you know you have to kill yourself to keep going, but no wait... you know you can&#039;t die so you just take advantage of tim&#039;s time and kill yourself in the past so that in the future you can receive the key. it&#039;s just so clever, like an art house movie! not all the puzzles in Braid are as invested as these but hopefully you know that quality is more important than quantity. i wish all of braid&#039;s puzzles were as thought provoking as those but hopefully in the witness every single maze is very communicative  or maybe a homage to older games like &quot;Jumpman&quot;  puzzle... i&#039;m doing some research into myst, maze building, taoism and the russian space program for this game. very interesting stuff]]></description>
			<content:encoded><![CDATA[<p>my favorite was the &#8220;Lair&#8221; in &#8220;Time and Mystery&#8221; as son as you enter you know you have to kill yourself to keep going, but no wait&#8230; you know you can&#8217;t die so you just take advantage of tim&#8217;s time and kill yourself in the past so that in the future you can receive the key. it&#8217;s just so clever, like an art house movie! not all the puzzles in Braid are as invested as these but hopefully you know that quality is more important than quantity. i wish all of braid&#8217;s puzzles were as thought provoking as those but hopefully in the witness every single maze is very communicative  or maybe a homage to older games like &#8220;Jumpman&#8221;  puzzle&#8230; i&#8217;m doing some research into myst, maze building, taoism and the russian space program for this game. very interesting stuff</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Rich		</title>
		<link>https://the-witness.net/news/2011/02/how-many-puzzles-are-in-the-witness/comment-page-1/#comment-2487</link>

		<dc:creator><![CDATA[Rich]]></dc:creator>
		<pubDate>Sun, 13 Feb 2011 02:31:28 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=775#comment-2487</guid>

					<description><![CDATA[One of my favorite puzzles from Braid was &quot;Fragile Companion&quot;.  It could certainly be described as bite-sized and quick, and as requiring an epiphany.  I think what separated it from many of the other puzzles in the game was that the entirety of it was immediately apparent, and yet it still seemed impossible until you understood the solution, at which point it became trivial.  Is that general style of puzzle something that will be more common in The Witness?]]></description>
			<content:encoded><![CDATA[<p>One of my favorite puzzles from Braid was &#8220;Fragile Companion&#8221;.  It could certainly be described as bite-sized and quick, and as requiring an epiphany.  I think what separated it from many of the other puzzles in the game was that the entirety of it was immediately apparent, and yet it still seemed impossible until you understood the solution, at which point it became trivial.  Is that general style of puzzle something that will be more common in The Witness?</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: JonP382		</title>
		<link>https://the-witness.net/news/2011/02/how-many-puzzles-are-in-the-witness/comment-page-1/#comment-2477</link>

		<dc:creator><![CDATA[JonP382]]></dc:creator>
		<pubDate>Fri, 11 Feb 2011 15:33:22 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=775#comment-2477</guid>

					<description><![CDATA[Wow, that&#039;s a lot more than I had imagined. I can&#039;t remember how long it took me to &#039;finish&#039; Braid my first time through, but it was at least 4 hours. 76 versus around 400 puzzles. This game should be much more of a time sink then, even with bite sized puzzles. Less things for reviewers to pick apart, good.]]></description>
			<content:encoded><![CDATA[<p>Wow, that&#8217;s a lot more than I had imagined. I can&#8217;t remember how long it took me to &#8216;finish&#8217; Braid my first time through, but it was at least 4 hours. 76 versus around 400 puzzles. This game should be much more of a time sink then, even with bite sized puzzles. Less things for reviewers to pick apart, good.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Anonymous		</title>
		<link>https://the-witness.net/news/2011/02/how-many-puzzles-are-in-the-witness/comment-page-1/#comment-2472</link>

		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Thu, 10 Feb 2011 23:53:22 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=775#comment-2472</guid>

					<description><![CDATA[I never thought I&#039;d say this, but I&#039;d vote &quot;no&quot; on giving away the puzzles. Your promise of &quot;epiphany&quot; is stunning in itself, and that requires acquiring knowledge over time. I&#039;m not joking when I say that The Witness is my most anticipated title until it lands, in part due to an incredibly bold goal. Even if such goal was to fail miserably, I&#039;d walk away learning something from the designed experience. That said, perhaps I&#039;m not the target market for this blog, and maybe I should simply ignore such disclosures with patience.]]></description>
			<content:encoded><![CDATA[<p>I never thought I&#8217;d say this, but I&#8217;d vote &#8220;no&#8221; on giving away the puzzles. Your promise of &#8220;epiphany&#8221; is stunning in itself, and that requires acquiring knowledge over time. I&#8217;m not joking when I say that The Witness is my most anticipated title until it lands, in part due to an incredibly bold goal. Even if such goal was to fail miserably, I&#8217;d walk away learning something from the designed experience. That said, perhaps I&#8217;m not the target market for this blog, and maybe I should simply ignore such disclosures with patience.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Larry_Croft		</title>
		<link>https://the-witness.net/news/2011/02/how-many-puzzles-are-in-the-witness/comment-page-1/#comment-2471</link>

		<dc:creator><![CDATA[Larry_Croft]]></dc:creator>
		<pubDate>Thu, 10 Feb 2011 20:24:06 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=775#comment-2471</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2011/02/how-many-puzzles-are-in-the-witness/comment-page-1/#comment-2455&quot;&gt;Jonathan Blow&lt;/a&gt;.

&lt;blockquote cite=&quot;comment-2455&quot;&gt;

&lt;strong&gt;&lt;a href=&quot;#comment-2455&quot; rel=&quot;nofollow&quot;&gt;Jonathan Blow&lt;/a&gt;&lt;/strong&gt;: A puzzle-design posting would be an interesting idea but I am not sure how to do that prior to release without spoiling the game.I’ll think about how to do it…&lt;/blockquote&gt;

What about the 25 puzzles you&#039;ve deleted? :-)]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2011/02/how-many-puzzles-are-in-the-witness/comment-page-1/#comment-2455">Jonathan Blow</a>.</p>
<blockquote cite="comment-2455">
<p><strong><a href="#comment-2455" rel="nofollow">Jonathan Blow</a></strong>: A puzzle-design posting would be an interesting idea but I am not sure how to do that prior to release without spoiling the game.I’ll think about how to do it…</p></blockquote>
<p>What about the 25 puzzles you&#8217;ve deleted? :-)</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Pär Dahlberg		</title>
		<link>https://the-witness.net/news/2011/02/how-many-puzzles-are-in-the-witness/comment-page-1/#comment-2467</link>

		<dc:creator><![CDATA[Pär Dahlberg]]></dc:creator>
		<pubDate>Thu, 10 Feb 2011 08:55:59 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=775#comment-2467</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2011/02/how-many-puzzles-are-in-the-witness/comment-page-1/#comment-2455&quot;&gt;Jonathan Blow&lt;/a&gt;.

&lt;blockquote cite=&quot;comment-2455&quot;&gt;

&lt;strong&gt;&lt;a href=&quot;#comment-2455&quot; rel=&quot;nofollow&quot;&gt;Jonathan Blow&lt;/a&gt;&lt;/strong&gt;
...
A puzzle-design posting would be an interesting idea but I am not sure how to do that prior to release without spoiling the game.I’ll think about how to do it…
&lt;/blockquote&gt;

Sounds good! Just designing puzzels in general would be fine, but it sure would be cool if you wrote about specific stuff in the game. Love that &quot;behind the scenes&quot; stuff!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2011/02/how-many-puzzles-are-in-the-witness/comment-page-1/#comment-2455">Jonathan Blow</a>.</p>
<blockquote cite="comment-2455">
<p><strong><a href="#comment-2455" rel="nofollow">Jonathan Blow</a></strong><br />
&#8230;<br />
A puzzle-design posting would be an interesting idea but I am not sure how to do that prior to release without spoiling the game.I’ll think about how to do it…
</p></blockquote>
<p>Sounds good! Just designing puzzels in general would be fine, but it sure would be cool if you wrote about specific stuff in the game. Love that &#8220;behind the scenes&#8221; stuff!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Gary Hawkins		</title>
		<link>https://the-witness.net/news/2011/02/how-many-puzzles-are-in-the-witness/comment-page-1/#comment-2460</link>

		<dc:creator><![CDATA[Gary Hawkins]]></dc:creator>
		<pubDate>Thu, 10 Feb 2011 00:44:45 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=775#comment-2460</guid>

					<description><![CDATA[I grow more and more eager as the days count down to &quot;late 2011&quot; :D. Will this game have a soundtrack similar to Braid or will you be experimenting with ambient sounds?

Gary! 

xx]]></description>
			<content:encoded><![CDATA[<p>I grow more and more eager as the days count down to &#8220;late 2011&#8221; :D. Will this game have a soundtrack similar to Braid or will you be experimenting with ambient sounds?</p>
<p>Gary! </p>
<p>xx</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Phil Willis		</title>
		<link>https://the-witness.net/news/2011/02/how-many-puzzles-are-in-the-witness/comment-page-1/#comment-2457</link>

		<dc:creator><![CDATA[Phil Willis]]></dc:creator>
		<pubDate>Wed, 09 Feb 2011 22:22:05 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=775#comment-2457</guid>

					<description><![CDATA[p = puzzle
r = riddle

???

Can&#039;t wait for the release of this game.]]></description>
			<content:encoded><![CDATA[<p>p = puzzle<br />
r = riddle</p>
<p>???</p>
<p>Can&#8217;t wait for the release of this game.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Jonathan Blow		</title>
		<link>https://the-witness.net/news/2011/02/how-many-puzzles-are-in-the-witness/comment-page-1/#comment-2455</link>

		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Wed, 09 Feb 2011 18:15:33 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=775#comment-2455</guid>

					<description><![CDATA[p vs r puzzles is about an implementation detail that I wanted to report in the console.  It&#039;s not really relevant to counting the total number of puzzles in the game.

As for a Linux release, who knows?  Maybe!

A puzzle-design posting would be an interesting idea but I am not sure how to do that prior to release without spoiling the game.  I&#039;ll think about how to do it...]]></description>
			<content:encoded><![CDATA[<p>p vs r puzzles is about an implementation detail that I wanted to report in the console.  It&#8217;s not really relevant to counting the total number of puzzles in the game.</p>
<p>As for a Linux release, who knows?  Maybe!</p>
<p>A puzzle-design posting would be an interesting idea but I am not sure how to do that prior to release without spoiling the game.  I&#8217;ll think about how to do it&#8230;</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Loren R		</title>
		<link>https://the-witness.net/news/2011/02/how-many-puzzles-are-in-the-witness/comment-page-1/#comment-2454</link>

		<dc:creator><![CDATA[Loren R]]></dc:creator>
		<pubDate>Wed, 09 Feb 2011 16:35:28 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=775#comment-2454</guid>

					<description><![CDATA[What is a p puzzle vs an r puzzle (noted from the picture caption)?]]></description>
			<content:encoded><![CDATA[<p>What is a p puzzle vs an r puzzle (noted from the picture caption)?</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Alex		</title>
		<link>https://the-witness.net/news/2011/02/how-many-puzzles-are-in-the-witness/comment-page-1/#comment-2453</link>

		<dc:creator><![CDATA[Alex]]></dc:creator>
		<pubDate>Wed, 09 Feb 2011 16:07:17 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=775#comment-2453</guid>

					<description><![CDATA[Are you planning to release The Witness on Linux ?]]></description>
			<content:encoded><![CDATA[<p>Are you planning to release The Witness on Linux ?</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Simon		</title>
		<link>https://the-witness.net/news/2011/02/how-many-puzzles-are-in-the-witness/comment-page-1/#comment-2451</link>

		<dc:creator><![CDATA[Simon]]></dc:creator>
		<pubDate>Wed, 09 Feb 2011 14:53:20 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=775#comment-2451</guid>

					<description><![CDATA[@Larry_Croft

That&#039;s an artifact from a common method of transparency anti-aliasing, I&#039;ve seen it in many games.]]></description>
			<content:encoded><![CDATA[<p>@Larry_Croft</p>
<p>That&#8217;s an artifact from a common method of transparency anti-aliasing, I&#8217;ve seen it in many games.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Larry_Croft		</title>
		<link>https://the-witness.net/news/2011/02/how-many-puzzles-are-in-the-witness/comment-page-1/#comment-2444</link>

		<dc:creator><![CDATA[Larry_Croft]]></dc:creator>
		<pubDate>Wed, 09 Feb 2011 11:52:33 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=775#comment-2444</guid>

					<description><![CDATA[What&#039;s up with the screenshot? The trees on the left look somehow messy. :-/]]></description>
			<content:encoded><![CDATA[<p>What&#8217;s up with the screenshot? The trees on the left look somehow messy. :-/</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Pär Dahlberg		</title>
		<link>https://the-witness.net/news/2011/02/how-many-puzzles-are-in-the-witness/comment-page-1/#comment-2431</link>

		<dc:creator><![CDATA[Pär Dahlberg]]></dc:creator>
		<pubDate>Wed, 09 Feb 2011 09:41:04 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=775#comment-2431</guid>

					<description><![CDATA[Sounds good!

That&#039;s a lot of puzzles... I would be interested to hear you describe how you come up with and design those puzzles. Both for a totally new game as well as adding puzzle number 223 without just re-using an old one. Perhaps material for an article?]]></description>
			<content:encoded><![CDATA[<p>Sounds good!</p>
<p>That&#8217;s a lot of puzzles&#8230; I would be interested to hear you describe how you come up with and design those puzzles. Both for a totally new game as well as adding puzzle number 223 without just re-using an old one. Perhaps material for an article?</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Jonathan Blow		</title>
		<link>https://the-witness.net/news/2011/02/how-many-puzzles-are-in-the-witness/comment-page-1/#comment-2430</link>

		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Wed, 09 Feb 2011 08:20:18 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=775#comment-2430</guid>

					<description><![CDATA[Yeah, I&#039;ve played FRACT, and I think it&#039;s cool.  I hope he builds it out into a full game, because by the time you get to the end of that beta, you just have a glimpse of what the full game could really be.

Rick: I don&#039;t think the DLC model works very well for a game like this.  If anything there would be another full game in a series... (though at this time I have no idea what that game would be).

Niche93: The game has to know when you&#039;ve solved a puzzle, right?  There&#039;s a means by which it knows that, and the console command is just looking for all instances of those triggers in the world.]]></description>
			<content:encoded><![CDATA[<p>Yeah, I&#8217;ve played FRACT, and I think it&#8217;s cool.  I hope he builds it out into a full game, because by the time you get to the end of that beta, you just have a glimpse of what the full game could really be.</p>
<p>Rick: I don&#8217;t think the DLC model works very well for a game like this.  If anything there would be another full game in a series&#8230; (though at this time I have no idea what that game would be).</p>
<p>Niche93: The game has to know when you&#8217;ve solved a puzzle, right?  There&#8217;s a means by which it knows that, and the console command is just looking for all instances of those triggers in the world.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Thomas Egebæk		</title>
		<link>https://the-witness.net/news/2011/02/how-many-puzzles-are-in-the-witness/comment-page-1/#comment-2427</link>

		<dc:creator><![CDATA[Thomas Egebæk]]></dc:creator>
		<pubDate>Wed, 09 Feb 2011 06:34:51 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=775#comment-2427</guid>

					<description><![CDATA[Sweet! It&#039;s nice to know you aren&#039;t just banging it out :D]]></description>
			<content:encoded><![CDATA[<p>Sweet! It&#8217;s nice to know you aren&#8217;t just banging it out :D</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Jeremy		</title>
		<link>https://the-witness.net/news/2011/02/how-many-puzzles-are-in-the-witness/comment-page-1/#comment-2426</link>

		<dc:creator><![CDATA[Jeremy]]></dc:creator>
		<pubDate>Wed, 09 Feb 2011 06:34:41 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=775#comment-2426</guid>

					<description><![CDATA[I&#039;m a huge follower of this game, I can&#039;t wait :)

I was wondering if you&#039;d had a chance to check out the small game FRACT by Richard Flanagan. It&#039;s a very stunning and intriguing first person puzzling adventure game. I would decribe it as Myst meets Tron. It does, in my opinion, a fantastic job at presenting the player with absolutely no instruction, and letting them discover the mechanics of this alien world on their own. It&#039;s worth a look, if not for just a little inspiration. Also, the audio is fantastic.

http://richardeflanagan.com/lab/10-fract-beta-come-and-play]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m a huge follower of this game, I can&#8217;t wait :)</p>
<p>I was wondering if you&#8217;d had a chance to check out the small game FRACT by Richard Flanagan. It&#8217;s a very stunning and intriguing first person puzzling adventure game. I would decribe it as Myst meets Tron. It does, in my opinion, a fantastic job at presenting the player with absolutely no instruction, and letting them discover the mechanics of this alien world on their own. It&#8217;s worth a look, if not for just a little inspiration. Also, the audio is fantastic.</p>
<p><a href="http://richardeflanagan.com/lab/10-fract-beta-come-and-play" rel="nofollow ugc">http://richardeflanagan.com/lab/10-fract-beta-come-and-play</a></p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Niche93		</title>
		<link>https://the-witness.net/news/2011/02/how-many-puzzles-are-in-the-witness/comment-page-1/#comment-2425</link>

		<dc:creator><![CDATA[Niche93]]></dc:creator>
		<pubDate>Wed, 09 Feb 2011 06:29:30 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=775#comment-2425</guid>

					<description><![CDATA[I&#039;m just wondering how you can be counting All the puzzles. Hopefully they are quite varied and then I&#039;d think that it would be pretty hard to count all of them at once with the same statistic. Or are they all blue mazes? :)]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m just wondering how you can be counting All the puzzles. Hopefully they are quite varied and then I&#8217;d think that it would be pretty hard to count all of them at once with the same statistic. Or are they all blue mazes? :)</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Rick Kolesar		</title>
		<link>https://the-witness.net/news/2011/02/how-many-puzzles-are-in-the-witness/comment-page-1/#comment-2424</link>

		<dc:creator><![CDATA[Rick Kolesar]]></dc:creator>
		<pubDate>Wed, 09 Feb 2011 06:26:35 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=775#comment-2424</guid>

					<description><![CDATA[So what you&#039;re saying is there will be DLC...]]></description>
			<content:encoded><![CDATA[<p>So what you&#8217;re saying is there will be DLC&#8230;</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Wyatt		</title>
		<link>https://the-witness.net/news/2011/02/how-many-puzzles-are-in-the-witness/comment-page-1/#comment-2423</link>

		<dc:creator><![CDATA[Wyatt]]></dc:creator>
		<pubDate>Wed, 09 Feb 2011 05:47:11 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=775#comment-2423</guid>

					<description><![CDATA[I think that really speaks volumes about the size of your guys&#039; studio and efficiency you guys have in designing and making this game.]]></description>
			<content:encoded><![CDATA[<p>I think that really speaks volumes about the size of your guys&#8217; studio and efficiency you guys have in designing and making this game.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Crambus		</title>
		<link>https://the-witness.net/news/2011/02/how-many-puzzles-are-in-the-witness/comment-page-1/#comment-2422</link>

		<dc:creator><![CDATA[Crambus]]></dc:creator>
		<pubDate>Wed, 09 Feb 2011 05:26:30 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=775#comment-2422</guid>

					<description><![CDATA[most definitely NOT bite-sized and quick!?!?!?!?!]]></description>
			<content:encoded><![CDATA[<p>most definitely NOT bite-sized and quick!?!?!?!?!</p>
]]></content:encoded>
		
			</item>
	</channel>
</rss>
