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	<title>
	Comments on: Welcome to the development blog for The Witness.	</title>
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	<link>https://the-witness.net/news/2010/02/welcome-to-the-development-blog-for-the-witness/</link>
	<description>Explore an abandoned island.</description>
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		<title>
		By: Roier		</title>
		<link>https://the-witness.net/news/2010/02/welcome-to-the-development-blog-for-the-witness/comment-page-1/#comment-1287</link>

		<dc:creator><![CDATA[Roier]]></dc:creator>
		<pubDate>Thu, 07 Oct 2010 08:13:50 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=4#comment-1287</guid>

					<description><![CDATA[Hello, my name is Rodrigo, my english isn&#039;t the best but
i&#039;m really like your game, and i don&#039;t know what it&#039;s
the story yet,
i&#039;m fascinated with Braid i can&#039;t play every single day i don&#039;t make bored me
it&#039;s perfect (at least for me), i like indie games, but indie it&#039;s just a way of make a game,
that&#039;s what the people sometimes don&#039;t understand, and after play Braid, i played games like &quot;VVVVV&quot;,&quot;everyday shooter&quot;,&quot;Osmos&quot;, &quot;Windosill&quot;, etc, and the curious thing; in your blog are some of those games posted, i really think The Witness will no disappoint me. I like videogames, and Braid make me follow that road, i&#039;m studing those kind of things, in this point just know some things about C++,C#,OpenGL,3DSMAX, Image Edition, etc, i&#039;m not an expert, but trust me my goal it&#039;s make a game better than Braid, at least The Witness be better than Braid :D (i hope so).
I&#039;m a student from Monterrey,México, and i hope you read this comment, thanks.
PD: sorry for my english (Google help).]]></description>
			<content:encoded><![CDATA[<p>Hello, my name is Rodrigo, my english isn&#8217;t the best but<br />
i&#8217;m really like your game, and i don&#8217;t know what it&#8217;s<br />
the story yet,<br />
i&#8217;m fascinated with Braid i can&#8217;t play every single day i don&#8217;t make bored me<br />
it&#8217;s perfect (at least for me), i like indie games, but indie it&#8217;s just a way of make a game,<br />
that&#8217;s what the people sometimes don&#8217;t understand, and after play Braid, i played games like &#8220;VVVVV&#8221;,&#8221;everyday shooter&#8221;,&#8221;Osmos&#8221;, &#8220;Windosill&#8221;, etc, and the curious thing; in your blog are some of those games posted, i really think The Witness will no disappoint me. I like videogames, and Braid make me follow that road, i&#8217;m studing those kind of things, in this point just know some things about C++,C#,OpenGL,3DSMAX, Image Edition, etc, i&#8217;m not an expert, but trust me my goal it&#8217;s make a game better than Braid, at least The Witness be better than Braid :D (i hope so).<br />
I&#8217;m a student from Monterrey,México, and i hope you read this comment, thanks.<br />
PD: sorry for my english (Google help).</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: BobGenghisKhan		</title>
		<link>https://the-witness.net/news/2010/02/welcome-to-the-development-blog-for-the-witness/comment-page-1/#comment-226</link>

		<dc:creator><![CDATA[BobGenghisKhan]]></dc:creator>
		<pubDate>Mon, 19 Apr 2010 21:23:25 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=4#comment-226</guid>

					<description><![CDATA[Hey Jon,

First off, HUGE props on Braid. I cant stop playing it even though i know how to solve all the puzzles. I ordered it on PS3 and Xbox360 because i&#039;m an achievement junkie haha. Anyways, Im excited about The Witness. The screenshots look awesome! How you think of these types of puzzles is beyond me!  Keep up the great work. 

Bob.]]></description>
			<content:encoded><![CDATA[<p>Hey Jon,</p>
<p>First off, HUGE props on Braid. I cant stop playing it even though i know how to solve all the puzzles. I ordered it on PS3 and Xbox360 because i&#8217;m an achievement junkie haha. Anyways, Im excited about The Witness. The screenshots look awesome! How you think of these types of puzzles is beyond me!  Keep up the great work. </p>
<p>Bob.</p>
]]></content:encoded>
		
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		<title>
		By: Philip Bak		</title>
		<link>https://the-witness.net/news/2010/02/welcome-to-the-development-blog-for-the-witness/comment-page-1/#comment-135</link>

		<dc:creator><![CDATA[Philip Bak]]></dc:creator>
		<pubDate>Thu, 11 Mar 2010 23:47:08 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=4#comment-135</guid>

					<description><![CDATA[The prose on the introduction is taken from verse 153/154 spoken by the Buddha at the moment when he became enlightened, is that correct? This wouldn&#039;t have been chosen without a great deal of thought. I expect the game will takes us through a similiar journey.]]></description>
			<content:encoded><![CDATA[<p>The prose on the introduction is taken from verse 153/154 spoken by the Buddha at the moment when he became enlightened, is that correct? This wouldn&#8217;t have been chosen without a great deal of thought. I expect the game will takes us through a similiar journey.</p>
]]></content:encoded>
		
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		<title>
		By: Tyler		</title>
		<link>https://the-witness.net/news/2010/02/welcome-to-the-development-blog-for-the-witness/comment-page-1/#comment-110</link>

		<dc:creator><![CDATA[Tyler]]></dc:creator>
		<pubDate>Thu, 04 Mar 2010 06:37:20 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=4#comment-110</guid>

					<description><![CDATA[I agree with the previous posts.
I would really like to see it come on the playstation network]]></description>
			<content:encoded><![CDATA[<p>I agree with the previous posts.<br />
I would really like to see it come on the playstation network</p>
]]></content:encoded>
		
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		<title>
		By: Phil Willis		</title>
		<link>https://the-witness.net/news/2010/02/welcome-to-the-development-blog-for-the-witness/comment-page-1/#comment-92</link>

		<dc:creator><![CDATA[Phil Willis]]></dc:creator>
		<pubDate>Wed, 03 Mar 2010 08:48:14 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=4#comment-92</guid>

					<description><![CDATA[Jonathan

Glad to finally get some news on The Witness!

It&#039;s a game I&#039;ll follow with great interest.  You have a lot of fans hungry for information and insight.

Best of luck and godspeed.
--Phil]]></description>
			<content:encoded><![CDATA[<p>Jonathan</p>
<p>Glad to finally get some news on The Witness!</p>
<p>It&#8217;s a game I&#8217;ll follow with great interest.  You have a lot of fans hungry for information and insight.</p>
<p>Best of luck and godspeed.<br />
&#8211;Phil</p>
]]></content:encoded>
		
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		<title>
		By: Alexis		</title>
		<link>https://the-witness.net/news/2010/02/welcome-to-the-development-blog-for-the-witness/comment-page-1/#comment-91</link>

		<dc:creator><![CDATA[Alexis]]></dc:creator>
		<pubDate>Wed, 03 Mar 2010 04:23:28 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=4#comment-91</guid>

					<description><![CDATA[Please, for Playstation Network too!]]></description>
			<content:encoded><![CDATA[<p>Please, for Playstation Network too!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Doug Orleans		</title>
		<link>https://the-witness.net/news/2010/02/welcome-to-the-development-blog-for-the-witness/comment-page-1/#comment-85</link>

		<dc:creator><![CDATA[Doug Orleans]]></dc:creator>
		<pubDate>Tue, 02 Mar 2010 19:29:36 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=4#comment-85</guid>

					<description><![CDATA[That worked!  Thanks!]]></description>
			<content:encoded><![CDATA[<p>That worked!  Thanks!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: taurus82 (PSN ID)		</title>
		<link>https://the-witness.net/news/2010/02/welcome-to-the-development-blog-for-the-witness/comment-page-1/#comment-81</link>

		<dc:creator><![CDATA[taurus82 (PSN ID)]]></dc:creator>
		<pubDate>Tue, 02 Mar 2010 11:42:34 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=4#comment-81</guid>

					<description><![CDATA[&quot;to be released on multiple platforms&quot; is PS3 one of these?]]></description>
			<content:encoded><![CDATA[<p>&#8220;to be released on multiple platforms&#8221; is PS3 one of these?</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Jonathan Blow		</title>
		<link>https://the-witness.net/news/2010/02/welcome-to-the-development-blog-for-the-witness/comment-page-1/#comment-77</link>

		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Tue, 02 Mar 2010 07:11:10 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=4#comment-77</guid>

					<description><![CDATA[Apparently it&#039;s a hidden option.  I changed it to 100.  Does it work?]]></description>
			<content:encoded><![CDATA[<p>Apparently it&#8217;s a hidden option.  I changed it to 100.  Does it work?</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Doug Orleans		</title>
		<link>https://the-witness.net/news/2010/02/welcome-to-the-development-blog-for-the-witness/comment-page-1/#comment-75</link>

		<dc:creator><![CDATA[Doug Orleans]]></dc:creator>
		<pubDate>Tue, 02 Mar 2010 05:25:41 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=4#comment-75</guid>

					<description><![CDATA[Thanks!  Next task is to figure out how to make it keep more than ten comments at a time, or else refresh often enough that it doesn&#039;t miss comments.  Or, just post less comment-worthy content.  :)]]></description>
			<content:encoded><![CDATA[<p>Thanks!  Next task is to figure out how to make it keep more than ten comments at a time, or else refresh often enough that it doesn&#8217;t miss comments.  Or, just post less comment-worthy content.  :)</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Jonathan Blow		</title>
		<link>https://the-witness.net/news/2010/02/welcome-to-the-development-blog-for-the-witness/comment-page-1/#comment-74</link>

		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Tue, 02 Mar 2010 05:12:01 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=4#comment-74</guid>

					<description><![CDATA[Comments RSS has been added... but I inserted it directly into the comments.php of my Wordpress theme, so it will get blown away if I ever upgrade the theme.  Does anyone know how to do this in a more generalized way?]]></description>
			<content:encoded><![CDATA[<p>Comments RSS has been added&#8230; but I inserted it directly into the comments.php of my WordPress theme, so it will get blown away if I ever upgrade the theme.  Does anyone know how to do this in a more generalized way?</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Jonathan Blow		</title>
		<link>https://the-witness.net/news/2010/02/welcome-to-the-development-blog-for-the-witness/comment-page-1/#comment-71</link>

		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Tue, 02 Mar 2010 01:47:10 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=4#comment-71</guid>

					<description><![CDATA[I don&#039;t see a way to do it right now... but there was one in the Braid blog theme, right?  Hopefully I can figure out how to get one in here; it&#039;s on my todo list.]]></description>
			<content:encoded><![CDATA[<p>I don&#8217;t see a way to do it right now&#8230; but there was one in the Braid blog theme, right?  Hopefully I can figure out how to get one in here; it&#8217;s on my todo list.</p>
]]></content:encoded>
		
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		<title>
		By: Doug Orleans		</title>
		<link>https://the-witness.net/news/2010/02/welcome-to-the-development-blog-for-the-witness/comment-page-1/#comment-69</link>

		<dc:creator><![CDATA[Doug Orleans]]></dc:creator>
		<pubDate>Tue, 02 Mar 2010 01:03:44 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=4#comment-69</guid>

					<description><![CDATA[Is there a feed for comments?  (Overall, not just per-post feeds.)  I didn&#039;t see one, and I&#039;m too lazy to try guessing the URL.]]></description>
			<content:encoded><![CDATA[<p>Is there a feed for comments?  (Overall, not just per-post feeds.)  I didn&#8217;t see one, and I&#8217;m too lazy to try guessing the URL.</p>
]]></content:encoded>
		
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